BEHOLD! I have started learning Hammer; this is my first (technically second) playable map.
2 spawn rooms per team (WOW!)
Dev textures (COOL)
Props (BETTER THAN NOTHING)
No soundscapes (PEACE AND QUIET)
Includes a navmesh (BOTS CAN PLAY WITH YOU)
And a lot...
A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
New Year... New Map!!!
I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name.
The goal is simple! Grab the Enemy Intel and take it to...
Do you need more flavors of dev_measuregeneric01 than you know what do to with? Then this is the pack for you!
This pack includes way more dev_measuregeneric01 variants than any sane human is ever going to need: Variants based on metals! Variants with new colors, old ones, a whole slew of...
What a great time of year ! It's freezing in the battlements and yet the water is still not ice. It's a bad time to get outside and yet the mercs are fighting.
This map is a re-imagining of my first ever first-real-real-map™ that i have never released. The map was still a koth map, and it was...
It's 2003. Valve has delayed the sequel to their world famous premiere game, and one guy from Germany has had enough.
Flash forward to the year of our Lord 2021 and some fat guy just decided to take some of the maps that German fella stole and make them into a ctf map.
7 Single Color skyboxes for whatever purpose you might find for them? Made cause I needed a pure white background for a different project, figured I'd compile a little collection.
BLACK - sky_flatblack_01
BLUE - sky_flatblue_01 (bluteam blue)
BROWN - sky_flatbrown_01...
King of the Hill map with the cap point being the highest point on the map. While this gives the defenders a big advantage, the offensive team have multiple options to take the point. The offensive team can take the low ground near the ledge to hide from the defenders on top.
..Or they can...
-accidently uploaded in the wrong category lol-
This is my first actual map that ive made and it's still very rough around the edges hopefully it's good enough for here as a release of it
I'm new to to mapping and have played a few imps with the Steam group. One common comment I've seen is when maps aren't "on grid", which seems to refer to the dev textures not lining up with the lines provided (the 64x64 ones I assume). I've noticed that with my maps that I've been trying to...