i have been mapping for a year and most of my maps havent reached the beta stage. but my recent map, debarker has been gameplay tested and now is proven to be a fun map. now it is time to detail it. but detailing is a scary thing for me and i need someone to hold my hand
I am running out of ideas on how to add details to my map and need some assistance. I am looking for people who can help me make it look official since I don't think I can achieve that by myself. If you're interested, please reach out to me.
Since the discovery of cement artists have desired to create building-sized art pieces to push the boundaries of their medium and show off in a very humble and modest way, but they have been shackled by the laws of land ownership with extravagant magnates and humble farmers alike prohibiting the...
Better Call Saul 6x03's background shack.
Please credit me in the description of any videos this is featured in.
This will be updated to have more suitable terrain in the future.
A map with no real purpose other than to test out detailing and lighting! I'd really, really appreciate any feedback if possible. Other map projects usually end for me at the point where the layout is done and detail is ready to be added so I wanna get better at it
Hey all! After much time, I think this is finally in a spot to deem it ready enough to be uploaded, starting with b0.
NOTE: This is a work-in-progress. All feedback is greatly appreciated, but keep in mind that, since this is mostly an art-pass, I potentially just may have not gotten around to...
Explore the wreckage of a partially collapsed and long-since abandoned mining facility.
My entry for the TF2Maps 2020 72-Hour Jam, finished, compiled, and submitted with 12 hours remaining.
There's plenty more stuff that could be done, but I'm running out of time and energy, and I'm satisfied...
My entry for the 72 hr summer jam 2020.
As I didnt have the time or energy to make a full map for the jam, so I decided to make a small project to prectice detailing.
Everything can be improved but this is as good as it gets right now!
Hello there everybody. I need your help to finish off these two maps. These maps are done testings however they need to have detail put into them, so that is where you come in.
The first map is named Chopper
This map is base on the Mann Co displaying how they would create planks of woods and...
"0...1...2...3...4...5...6...7...8...9.Error! Too many detail props emitted on this map! (64K max!)n"
i think this mai error
1."Too many detail props emitted on this map! (64K max!)n" this alert mean
'you must have under 64000 detail props' right?
2."prop_detail" add on that count?
Just a simple spawnroom made for the 7.2 Hour contest. I'm not expecting it to win, or even come runner-up, but it was kinda fun getting more used to detailing.
JAPAN PACK EXPANSION PART I
Created by EArkham 2016
http://steamcommunity.com/profiles/76561198000713080
Some content is derivative of official Valve content, all rights reserved.
A collection of custom models and assets to enhance the Japan Pack.
This content set will be updated...
This map is based on one of my first works: pl_proto, a Payload map that loops back on itself. I decided, as a side project for the 72hr jam, to detail the last point. This is the result.
I decided to make a cute little detailed area for the jam. Sorry for the lack of quality, I still wanted to contribute, though!
This will eventually be updated to look cooler, however.
My entry for the 72 hour jam. It took me literary days to do this!
Contains 3 connected areas:
* An outdoor, alpine creek filled with huts, buildings and pine trees.
* A cave/mine.
* A hidden away spytech base.
Feel free to download and look around! I'm sure there are bugs, but it's too late...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble