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Custom texture working in hammer, packed with VIDE
But when ever I boot up my map with sv_pure 2 the texture is invisible and from the console it reads:
CMaterial::PrecacheVars: error loading vmt file for mapping content/bitext Any known suggestions?
Alright, got another problem to solve.
So I've ended up accumulating a decent swath of custom content (haven't we all), and I been kind of annoyed by how disorganized it was. I'm quite satisfied with how the construction and frontline packs are setup, where you can just go to the...
Looking for anything related to it really. Stonework, windows etc. Did some brief searching but didn't find much apart from some stone railings. Anyone know of some more stuff? Also has Invalid Nick (the creator of 'Heart Of The Oak') released his custom assets anywhere?
Roadblock, my first (and most likely my only) good map for the Connect 5 Contest!
I have learned a lot since my last post, always pack your map, apparently a lot of you people don't like purple and black checker boards but you do like games like Connect 5 so I decided to make a new map for this...
This question was originally for CS:GO mapping, but since it's still Valve and the exact same question I figured it would be fine for this site.
If I decompile a community map that has been accepted into the game, and take a texture (that is packed into the map) and use it in my maps, can my...
Fuzzy's gone and done it!! After sitting in a backup drive for almost half a year, hopefully it was all worth the wait.
This .zip includes everything you need to put some grass in your art pass and then some! Major thanks to @Void for getting this all ready and to all of those who were nice...
Quick question to add to the stack of all the one's I've asked so far: How do I get custom textures and models to not show up as errors in-game? I know it's a newbie question, but I was under the impression Compile Pal would sort that out and it doesn't. Maybe I read it wrong or something. Any...
With over 170 textures to choose from, this urban pack mixes content from TF2 with a little bit of CS:GO to bring a new face to the less-explored urban theme within TF2. Made over the weekend for the TF2Maps 72-Hour Jam with lots of love, with much more on the horizon to look forward to! Huge...
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