cubemaps

  1. dabmasterars

    More Reflective Textures (cubemaps) V4

    A collection of default textures with added normal maps and specular maps, allowing them to support cubemap reflections. Since cubemaps are baked, the performance impact is minimal. To install the assets, move the folder "reflectivetextures" into ...steamapps/common/Team Fortress 2/tf2/custom/...
  2. Korkade

    most props and overlays not visible in cubemaps [IGNORE]

    How do i make cubemaps that have visible props and overlays btw this also happens in my maps that i've made and i've seen it in other peoples maps so it's not because i decompiled and then recompiled dustbowl
  3. dabmasterars

    [CompilePal] How to fix a recent error when building cubemaps

    CompilePal has a feature to build cubemaps after compilation, however, the feature is broken by default for now. THE CAUSE TF2's exe file originally was called hl2.exe, but was replaced by tf.exe and tf_win64.exe after a recent update. CompilePal, however, still tries to find hl2.exe, which...
  4. Cyberen

    Custom cubemap not working? SOLVED!

    So I have this cubemap I'm trying to make work in a new custom model. I know the problem isn't the file location because when I change the cubemap to a non-cubemap in the vmf it works fine. But I can't get it to work, not even with a test cubemap that's just 6 different colors. So I'm forced to...
  5. Herobrine24

    Built Cubemaps instantly get deleted after being created

    Am trying to create Cubemaps for an SFM map using TF2 however it doesnt seem to work. The folder for the cubemaps gets created and so do the files but once the process is complete, theyre all deleted again. Setting up a Deny Permission to the folder in Windows prevents the files from being...
  6. r0nii

    How to make correct cubemaps? [solved]

    Everytime when i do cubemaps no matter what but everytime the cubemaps makes the map too bright on mat_hdr_level 2. Anyone knows how to fix it?
  7. XEnderFaceX

    Some files are missing

    Hi, im working on a new Update for my Map, Wildpond. When i compile a Map, i set the Additional game parameters to: -toconsole -dev -always -hijack -novid -sv_cheats 1 i have always used these parameters, but for some reason this Error Message popped up: When i have already opened tf, then i...
  8. Dog.vtf

    Error whilst building cubemaps

    When I build cubemaps on my map I get this error " *** Error: Skybox vtf files for sky_night_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file sky_night_01 to build the default cubemap!"
  9. Rerun

    env_cubemap issue

    So I have this issue. I am currently making a Dodgeball map for a server. I am using a custom texture and I want it to be reflective. But the problem is that when I put in the cubemaps the custom texture turns into a missing texture. I am watching at tutorial on reflections and I followed it...
  10. corpsgrinder360

    More cubemap problems... again

    I have a map with 2 windows 2 large bodies of water and 2 small puddles for pyro sharks but when under water I see missing textures same for window reflections. When above the water i see floating dirt partials from the water lod control anyway to fix that? At certain view angles the water goes...
  11. Werewolf

    Missing stock textures after repacking map.

    I'm having issues with textures that have cubemaps enabled. I can compile maps as normal and I have no missing textures or errors. I build cubemaps and everything is still fine. I can see the reflections in the surfaces that are meant to reflect. The problem hits after I repack the map. I'll...