A collection of default textures with added normal maps and specular maps, allowing them to support cubemap reflections. Since cubemaps are baked, the performance impact is minimal.
To install the assets, move the folder "reflectivetextures" into ...steamapps/common/Team Fortress 2/tf2/custom/...
CompilePal has a feature to build cubemaps after compilation, however, the feature is broken by default for now.
THE CAUSE
TF2's exe file originally was called hl2.exe, but was replaced by tf.exe and tf_win64.exe after a recent update. CompilePal, however, still tries to find hl2.exe, which...
I've got two problems.
1. The reflections on glass is still showing a default skybox (
View: https://i.imgur.com/j99CLTt.png
) - how can I change it to a custom one? A cubemap is placed right next to the glass (on 64 height) and I used "buildcubemaps" command in game.
2. I have a bunch of...
Is there a list or some place I can find base game textures/materials made with cubemaps/reflections in mind? I know a lot of base TF2 materials are matte because it's a cartoony art style, but the ones that are reflective are hard to find/separate out from the rest of them.
Introduction
This simple step-by-step walkthrough demonstrates how to create custom envmaps for Source!
This thread will show you how to capture in-game cubemap images. It will then walk you through the steps to implement those images into our envmap texture.
Ultimately, you may use any...
I've been using a lot of reflective textures on my map arena_crosstalk. After the final compile of B1, I noticed that the cubemaps are... slanted? In my B2 compiles, the cubemap rotation stays, and I've tried experiment after experiment trying to fix this annoying issue.
The checkerboard...
Through the magic of shrinking technology, the mercs have been shrunken down to take control of the mysterious technology inside the env_cubemap sphere.
This fast-paced koth map features extremely fast capture times and a blisteringly short timer to keep matches short.
So I have this cubemap I'm trying to make work in a new custom model. I know the problem isn't the file location because when I change the cubemap to a non-cubemap in the vmf it works fine. But I can't get it to work, not even with a test cubemap that's just 6 different colors. So I'm forced to...
I'm trying to test my new map on sv_pure 2 but I get an engine error and the game crashes.
I've created LDR cubemaps with this tutorial: https://tf2maps.net/threads/tutorial-cubemaps-and-how-to-make-them.25699/
I've also packed everything with VIDE (there is no nav file (which usually cause...
When I try to build cubemaps for my map, I see it trying to build them, but then it crashes citing "Out of Memory or address space. Texture setting may be too high"
Because someone will ask, these are the steps I am doing and usually do
Load the map
Enter 'mat_specular 0' in the console...
So I have this issue. I am currently making a Dodgeball map for a server. I am using a custom texture and I want it to be reflective. But the problem is that when I put in the cubemaps the custom texture turns into a missing texture. I am watching at tutorial on reflections and I followed it...
I'm having issues with textures that have cubemaps enabled. I can compile maps as normal and I have no missing textures or errors. I build cubemaps and everything is still fine. I can see the reflections in the surfaces that are meant to reflect.
The problem hits after I repack the map. I'll...
Okay, so I'm here with a little problem that (maybe) is something I did wrong because I'm new into mapping to source (usually I mapped a lot in gldsrc), so.. the problem is that when I was working in this map everything in the lights were fine until I build the cubemaps. Then the lights started...
Hey guys all of my reflections are the purple/black error texture, but I've put down the env_cubemaps and used buildcubemaps. The valve dev wiki says for tf2 you have to do these commands:
And I did those, and the reflections are still wrong.
I've also been getting this error when I use the...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble