3cp (currently only 2cp) a/d map set in a snowy facility where every point is located on the same axis (big train)
very simple, very old school. no funny angles on this one. will hopefully get better with time
Another attempt at a 3 point Attack/Defend map, this time with more angled geometry. Lots of reused concepts from my previous maps! A special thanks to my friends for hanging out with me through this mapping journey, as well as helping me name the map! Wish me luck!
A gravelpit styled map that took place in an airstrip disguised as waste management facility, mainly used to transport prohibited items beyond borders via airborne methods.
What is January February? Hell if I know, is that something someone made up? You bet your ass it is! Anyways that doesn't matter, time is linear and also, Happy New Year! We asked for your nominations for the featured maps and boy, we sure did get them again this year. No, we did not have...
A Secret underground base containing extraterrestrial technology. The mercs battle over the fate of this complex and who gets to keep the prized goods.
A badlands-themed 2cp attack/defense map by Cin and Mâché.
slaps map you wouldn't believe how much oil you could fit in this bad boy
Pride Signs by Cincomma
sky_triage by Void
Redmond began to invest in new nuclear energy that would sure surpass his brother. Blutarch hearing of this, decided to deploy his mercenaries to seize control of the plant!
(Featuring my first ever map)
In time, I will learn new tips and tricks about map creation but for now; I feel like this...
i finally got a working version of this, had to downsize the map 3 times just to be able to get it somewhat ready before the deadline, not my best work but i'm happy with it, definitely going to keep working on this one after the contest ends.
I used A boojum Snarks prop Library's and game...
Don't let the pretty prairie fool you; RED's intelligence hijacker's getting shut down with grit.
A long time ago in the Teufort farmlands, RED devised a way to intercept BLU communications to not only prepare for incoming attacks but also collect rocket codes. After a prototype of the IHS...
My submission for the current medieval contest.
A standard 2cp Attack/Defend map
Blue Team fights through town to take over Red's ship
Planning on updating after the contest, but wanted to get the first version out before the deadline.
The BLU team need to bring back their documents that REDs stole from their headquarters. (yes, these headquarters)
This is a reimagining of dm_gasworks from the original Half-Life. The first stage is an entrance to gasworks, the second takes place at the factory itself, and the third is located...
A 3cp map set in the northwest with misty forests on the mountains
Go through the "wet" and wild mountains of the northwest and find out if there are rockets hidden within the dam
(Wait, what do you mean this is Rocky Waters? Never heard of that map)
Despite going on hammer for years I have never actually uploaded a map until now. A 3 control point map with many different areas of combat and height variation.
The 1st and 2nd Control points only need 1 player to progress but the last point will need 2 players.
Just a regular attack/defend map.
Attack RED's rubber factory and set it on fire to stop their rubber production, takes place in the Amazon rainforest (not influenced by tropic crisis, I swear).
Gameplay and Map:
The map takes place in an underwater dome research facility deep in the ocean.
Every point has water in some way, shape, or form.
(The dome won't be added until later betas and rcs {If it gets to that point... hopefully...})
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Story: [WIP]
RED have found a pot o' australium at the end of the rainbow in the barren wastelands of West Ireland. In this anti-poors fortress hides this stash, where BLU intend to steal it.
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