A badlands-themed 2cp attack/defense map by Cin and Mâché.
slaps map you wouldn't believe how much oil you could fit in this bad boy
Pride Signs by Cincomma
sky_triage by Void
Redmond began to invest in new nuclear energy that would sure surpass his brother. Blutarch hearing of this, decided to deploy his mercenaries to seize control of the plant!
(Featuring my first ever map)
In time, I will learn new tips and tricks about map creation but for now; I feel like this...
A simple, single stage attack/defend map. This is my first go at an attack/defend map, so please tell me what I could improve!
Plot:
BLU has setup a small communications facility connected to their satellites. In response to this, RED have made an even bigger facility on top of BLU's land for...
A modern warfare themed three control point single stage Attack/Defend map. There's lots of verticality and many flank routes. Relatively large for a A/D single stage map. At the start there is two flank routes and a strip of cover similar to 2fort's bridge, defended by high platforms and sniper...
Welcome to Gravelfall, a 3CP attack/defend map with an MvM theme.
Taking place after the events of TF-Comics #6, the robots have come back from one final brawl, while red team holes up in an abandoned Mann Co. Data Center/gravel processing plant.
Be aware, this map is very early alpha, I'm...
Cp_silvermine takes place in a mining facility on the side of a mountain.
It's an attack/defend map where blu spawn is moved forward after the first point is captured. Also after the first point is captured, red team can either defend from the main path wich goes trough point B or flank blu team...
Somewhere in the deep jungle, on the mountains, below the surface lays a BLU facility, acting as the main point of entry for the base even farther in the mountains.
RED will be infiltrating using a cargo train and acting as the main attackers on the map, you read that right, BLU are the...
Breachpit is a single-stage 2CP attack/defense map. The map starts with BLU pushing down from a high ground and culminates in a control point above a deathpit near RED spawn. This map is heavily inspired by Gorge. It also sucks
One Halloween night,
A celebration of all that is spooky, and kooky: An alarm blairs, Hell has frozen ove- Literally. B.L.U, wanting to seeze their opertunity to gain entrance too an unlimited source of Hell power, rush to arms. While R.E.D, putting their party hats down; they grab their guns...
This map is designed for Team Fortress 2 Classic, and will not function if used in normal TF2.
Team Green is beset on three sides by teams Red, Blue, and Yellow. Will any of the attackers wrest control of the point from the others, or will Green hold out against all odds?
Made in collaboration with @Emil_Rusboi
5CP attack/defense map inspired by steel with the final point inside a volcano. Why would anyone build a base inside an active volcano? Don't know.
CREDITS:
- @scrly for brushwork scrlyguns visible at A
- @Niro for continued feedback on clipping
- @Kube...
U P L O A D
T H R E A D
Unofficial Minor Contest: Upload Thread | TF2Maps.net
Welcome! This will be the first of hopefully many unofficial Minor Contests hosted by the community. Now that the Rule of Three Major is over (6 month long contest wow) we can now move on to another mapping prompt...
The glorious map rocketforge is now in the amazing gamemode pass time!
Original A/D Pass Time logic by Flipy: https://tf2maps.net/downloads/attack-defense-pass-time-prefab.9239/
Goalrush is an experimental port of Goldrush into an Attack/Defense version of PASS Time. The ball instantly resets when Red gets the ball, and all players are granted minicrits when the PASS meter is filled. The final goal at the end of Stage 3 is a bonus goal, which requires filling the PASS...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble