3cp (currently only 2cp) a/d map set in a snowy facility where every point is located on the same axis (big train)
very simple, very old school. no funny angles on this one. will hopefully get better with time
In the middle of the Arabian dunes, lies a fortress with a tight lock. RED's recent oil operation is tucked away from prying eyes... well except for BLU's eyeballs. They've taken RED's paranoia as an opportunity to camp outside their walls and prepare an attack. What will they find... gravel...
2 point a/d VIP map
Emergent takes place in the deep jungles in the middle of lost ruins
See how it all came together in these livestream sessions:
https://youtube.com/playlist?list=PLcnY0ZnUDc63j6rVo36uL6NDSDV87nnHt&si=ARLPdwii35sRmsNl
Medieval A/D CTF except there is a control room only engineers can access where they can activate traps around the temple.
I always felt like engineer is kinda screwed in medieval so I experimented with giving him a new role.
Watch out for the rolling stones!
Credits:
'Rito for some of the...
somewhere in the Grand Canyon our Redmann would make and sell some diamonds from this beautiful place! As a BLU, you need to stop it and get all the diamonds for yourself.
I like medieval mode so much i decided to make a medieval map myself! The map takes place across a river and I tried to make the most out of its theme by using landmarks and height differences. I also added a cannon to make it easier for BLU to traverse the river and also to give the Market...
Sandswept is a 3cp A/D map taking place on a scarred landscape, an abandoned metal facility, with three crucial points waiting to be either defended or dominated. Sand has taken over the facility over time.
A new old-school take on the control point mode, combining classic aesthetics and...
I had an itch to make a map so I figured I'd try out for the contest.
2 Stage a/d map set in a district of London.
Designed for Major Contest #18: Stack the Deck.
Gameplay Cards Featured:
#1: Map has second stage
#4: Active spawnroom directly below/above active objective (Red's stage 1...
Classic 3CP Attack/Defend map set around a rocket and its launchpad. Current working title : cp_launchsite but it will be subject to change in the future.
In their perpetual race for total victory against their rivals, RED set to launch a satellite to prepare for the space conquest. BLU must...
RIVI:
Several detail changes, original layout sketch, point B, Assorted details.
CAMEL:
Building of original layout sketch, texture decisions, that one part with the cable, spawns.
One fateful Halloween night, BLU team received an urgent mission: to defeat RED team at a spooky mansion in the woods. Tonight the MOON will rise.
Note:
1. The moons are still weird, if anyone has a solution please comment or !fb.
Didn't have nearly as much time as I'd have liked this year, so I had to scrap the 3rd point altogether to get it gameplay ready in time. May go back and add the 3rd control point if I find a design I'm happy with before the jam ends. Overall still happy with the map, and had a lot of fun...
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