Here's my contribution to the 72hr TF2 Jam! A SFM poster and speed art video inspired by the FRONTLINE! community project. Please feel free to leave me feedback here or in the comments of the video!
YOUTUBE VIDEO LINK:
View: https://www.youtube.com/watch?v=JEulHfRK0nA
Custom particle effects, with four colors (red, blue, green, yellow), and two types of trails (fireball and fire)
unusual_72hr_*color* - unusual effect with fireball trail
Example:
unusual_72hr_blue
unusual_72hr_*color*_fire - same effect, with fire trail
Example:
unusual_72hr_red_fire
All...
Tell me if i have to do something else for the medal, but i think im doing the right thing... hopefully.
Please reply if im too stupid to find out how to enter.
Payload map, uses frontline assets.
Yere's the link for people who don't have it yet.
You will need to get the assets yourself because VIDE makes me want to punch something until I don't have hands anymore.
Not very playtested, not textured.
Turns out payload maps are hard, so I rushed the...
An attack/defend map on a snowy hill. It hasn't been textured yet. (didn't have enough time to do so)
Let me know what you think.
(FPS might be bad, We haven't really done any optimization yet.)
Collaborator:
FakeQuality
Resources used:
Ultimate Mapping Resource Pack
This is a rather small map I created for the 72hr Summer Jam of TF2Maps.net!
I worked around 13-14 full hours on it and I think for such a small project it came out very nice.
Mayann themed ammo Pickups
I didn't have a lot if time during the jam, so I was only able to make the large ammo pickup. I plan on making the other 2 a week or so after the jam finishes.
The file contains the model and its textures, as well as a demo map and its vmf.
72 hour jam submission.
Hi all!
This is a KOTH map I made for the 2016 72h jam. Version a2b was done within 72 hours, but I've been working on a3 since the jam ended.
I tried to make the point interesting with lots of height differences and routes.
The health and ammo placement is experimental.
All feedback is very...
I Did Not Have Very Much Time to Create Something for the TF2Maps Summer 2016 TF2Jam but I Decided to Create my First SFM Animation (in the form of a GIF) in the Time I had. I Hope you Like it! Feel Free to Use it for Whatever you like (but Please Leave a Link to my YouTube Channel in the...
This project get a medal!
72hrJam GMOD animation : Demo's First Domination! And Jimi Jam Stickers!
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Hrmm-amrr-mrr-a!
Or is it easier to say: We did it once – it went great – and now we’re doing it again! It’s time for the next 72hr TF2Jam!
This year Valve have very kindly allowed us an...
So, here it is. My second map ever. Im looking forward for constructive and helpful feedback for this map, since its my first actual map ever(please don't yell at me :p).
The map is pretty small in size. It is pretty basic and simple map.
The map needs to be detailed anymore, most devtextures...
When I saw this community project begin, I knew the only thing for me to do was to provide my artistic talents to create this fine quality image of 'Team fortress 2''s Heavy weapons guy (copyright belonging to valve software) doing the famous "Pottis" face, wearing stylish sunglasses and makinga...
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