Symmetrical 5cp in the Vietnam jungle. To match cp_orange I need to put mid on a tower, but the tall building and narrow ramp/interior gameplay won't work so I put it on a bridge instead. The surrounding water is a deathpit. Unsure if the bridge will work, might lower it and remove the deathpit...
an attempt at something
reminders for what i used (may have forgotten something)
fever skybox
kalinka signs
freyja greek assets
overgrown assets
gantry retexture assets
asg_alligator pipes
2fort but 5cp
got a crocodile water pit
may have minor performance issues do to no occulders
Things to improve:
adjust spawn rooms (they are fucked)
better lighting
better health drops
support for scout flank from drop down
support for signage to jump from cow to roof
How hard can it be to kill a single man?! Defeat him once and for all!
Credits:
LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010.
Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional...
I had two ideas, so I combined them.
Take the classic TF2 sewer and make an entire map out of them
Make a 5cp map without a moving spawn point
so this map does both.
cp_turnabout is my attempt at a gimmick I wanted to do for awhile; Only one spawn on 5cp. There are also a few things that happen when points get capped.
When team A caps mid, team A's "choke door" (giant shutter with loading dock A on it) will close and team B's will open
When team A caps team...
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble