Welcome to the Biblioteca. A 5CP map set in a data center which is also a library. fight in the quaint library complex breaking all the silence. knowledge is power that's what they say.
CP_Biblioteca is very open by design for classes to have a lot areas to maneuver with. and each points are...
Cooler well. It's well but you are rewarded for being stylish*
Made for april fools 2025
*Results may vary.
Every custom texture and the "Shop" model are directly ripped from Ultrakill by Hakitia and New Blood Interactive. I do not claim ownership of these assets, and the context they are used...
Symmetrical 5cp in the Vietnam jungle. To match cp_orange I need to put mid on a tower, but the tall building and narrow ramp/interior gameplay won't work so I put it on a bridge instead. The surrounding water is a deathpit. Unsure if the bridge will work, might lower it and remove the deathpit...
Originally made for the 2024 72 hour winter jam.
5CP designed for both casual and competitive, offering a lot of space to play around, verticality and high ground and several choices to push in. The map is rather experimental on its design with mid being double layer and the overall layout...
an attempt at something
reminders for what i used (may have forgotten something)
fever skybox
kalinka signs
freyja greek assets
overgrown assets
gantry retexture assets
asg_alligator pipes
2fort but 5cp
got a crocodile water pit
may have minor performance issues do to no occulders
Things to improve:
adjust spawn rooms (they are fucked)
better lighting
better health drops
support for scout flank from drop down
support for signage to jump from cow to roof
How hard can it be to kill a single man?! Defeat him once and for all!
Credits:
LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010.
Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional...
I had two ideas, so I combined them.
Take the classic TF2 sewer and make an entire map out of them
Make a 5cp map without a moving spawn point
so this map does both.
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