Contest idea thread!

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
Personally I hope its around multistage CP maps like dustbowl, since there are next to none of those, and the ones that do exist are pretty bad (castle, egypt, bloodstained etc)

Careful what maps you say there Icy, you might get yourself banned from these forums :)

castle has decent gameplay if a little large, but really isn't tf2
egypt has a good amounts of parts that are very unbalanced/ not fun
ive heard youme say at least once that he doesn't like the direction bloodstained took, something about listening to the wrong person in regards to layout >_>

aqua doesn't work in so many ways, tf2 doesn't transition with water terribly well and tends to result is slowing the combat, there are also quite a few long sightlines where you find sniper spam
boulder as a whole tends to kill any server its played on, as blue team you get a strong impression that you are fighting an uphill battle the entire time

yeehaw looks interesting but its only one stage and is quite large
then there are several others that I never got past the absolutely terrible lighting or failed entity setup
and finally there are a lot of them that never made it past alpha for whatever reason <_<
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
One of the most well received Quake community mapping competitions was the 100-brush competition, where the goal was to make the most detailed, well balanced and lengthy single player map using maximum 100 brushes, including triggers, doors, etc.

While the limitations would need to be updated to handle all the different things (max 10 displacements, 100 models, etc) something like that could be a lot of fun working within the challenge and almost definitely not need an extension since the map could only balloon up to be so big. The challenge isn't "I have to make the best x ever" but "How do I best maximize my limited resources??"

Anyhoo, just a thought.
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
If we ever do another detailing contest, its to give everyone the same dev block building and tell them to pimp it anyway they want but it has to be somewhat recognizable.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
How about giving people a VMF with a bunch of player clipping planes for a maximum playable area, already shaped into a rough shape. Designate a gametype.

That way the rules of "somewhat recognizable" are very clear: You can make anything you want as long as you don't remove the outside-bounds that constrain player movement. For a given area, you can choose to make a wall with two tunnels through it, or a displacement hill, a building, or leave it a canyon, etc.
 
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Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
The "No-Testing Map" contest - without testing the map (other than to run around in it yourself to test whether you set that one cap point up correctly), make a fully realized, fully functional map with focus on balanced, fun gameplay. Voters should decide, after the deadline has passed and after a full day or weekend of playing, which map was funnest and most balanced. Theoretical feedback based on screenshots only could be allowed, up to the rule maker's discretion I suppose.

Any game-type/theme? Or restricted to certain game-types/themes?
 

Flonk

L1: Registered
Aug 6, 2009
7
0
I know for a long time the people on the cp forums wanted to do this (but it never happened). Everyone gets a template of the exact same size with a city road running around the sides, forming a one block of the city. After the submissions are all in the blocks would all be put together in order to create one large city. just a thought.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
What about a unique prop contest. We have alot of good modelers on the site give them a shot at something good :)
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Combine TC with KotH - make a TC-style map with a single capture point half way between each base, with normal KotH rules. Hopefully should cut down on the stalemates and tedious spamming-style gameplay of most TC maps by funneling it in between each base?
 
May 2, 2009
320
306
Combine Payload with ctf attack. Flag will spawn on the payload and you have to carry the intel in enemys cp. It would be like badwater basin combined with dustbowl. Only way to win would be by carrying flag in enemys last cp, so payload is only for moving flag spawn.
 

Sho Nuff

L1: Registered
Aug 30, 2009
9
0
how about a best lighting contest?

make a vanilla room or area, inside or outside, and see what people can do to add dramatic lighting effects and whatnot. could be done in a relatively short amount of time, and could also bring forth some fresh uses of lighting.
 

Fraz

Blu Hatte, Greyscale Backdrop.
aa
Dec 28, 2008
944
1,152
I'd love to see a 5cp push contest. I don't like the game mode, so I'd love some maps to get me into the swing of things :)
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Best non-traditional layout contest - come up with a very non-traditional style layout that plays well.
 

Blue552

L3: Member
Sep 16, 2009
137
18
Suprisingly enough I was trying to make a working oil rig.

You know the huge pumps which go up and down and look like a big hammer.

I failed miserbaly due to inexpeirence but hey two opposing buisness would most likely fight for oil.