- Oct 26, 2007
- 491
- 168
Red and Blue encounter each other at a cliffside archaeological dig site and must race their carts into the depths in order to capture a powerful artifact of great power codenamed B.A.C.C.A.R.A.T.
It is planned to be 3 stages as per the norm set by pipeline. However, rather than pipeline's head start system, winning a round in Mesa Verde results in a faster max speed for your cart.
Baccarat Detector by Shmitz
Update 7/7/09
-Stage 1 Alpha 2
Changes
-pakratted the baccarat detector correctly this time 9_9
-removed a duplicate ammo box
-fixed red supply cabinet
-added couple more lights to the back area
Update 7/3/09
-Stage 1 Alpha 1 released!
Changes
-From the nothingness comes a functional map!
6/22/09
Stage 1 development underway. Paths are in but not the tracks, so I had to draw the path to aid the readers.
Feels rather lengthy yet cramped at the same time. Probably will trim off some track at both ends, especially the beginning. Perhaps bring the 3rd floor back to create more room for the second floor. Still can't decide if the central ramp should have buildings on each side as shown, or be inside a building itself and make the second ramp more open. so many decisions.
It is planned to be 3 stages as per the norm set by pipeline. However, rather than pipeline's head start system, winning a round in Mesa Verde results in a faster max speed for your cart.
Baccarat Detector by Shmitz
Update 7/7/09
-Stage 1 Alpha 2
Changes
-pakratted the baccarat detector correctly this time 9_9
-removed a duplicate ammo box
-fixed red supply cabinet
-added couple more lights to the back area
Update 7/3/09
-Stage 1 Alpha 1 released!
Changes
-From the nothingness comes a functional map!
6/22/09
Stage 1 development underway. Paths are in but not the tracks, so I had to draw the path to aid the readers.
Feels rather lengthy yet cramped at the same time. Probably will trim off some track at both ends, especially the beginning. Perhaps bring the 3rd floor back to create more room for the second floor. Still can't decide if the central ramp should have buildings on each side as shown, or be inside a building itself and make the second ramp more open. so many decisions.
Last edited: