Thank you all for the fantastic feedback. I apologize for not initially providing more information on my goals concerning this project's future. The first alpha was a little rushed, but I'm hoping to start explaining things in more detail from now on. Let me first try to answer some of the questions brought up.
My ultimate goal here is to create a small, exciting, highly replayable map featuring interactive environment elements with a dynamically changing landscape based around the points controlled by the teams. Orange X was only the starting inspiration because I love vertical combat.
I'm using the alpha stage to focus exclusively on gameplay development and experimentation. Detailing is of no concern for me at this point. There will probably be some large revisions of the map, making older versions almost unrecognizable. Nothing is off limits for this project, If changes don't work out I'll revert back and try again. I do know what I'm trying to get, just won't know till I get there. :laugh:
All dev textures are temporary. The final version will contain (God willing) all custom textures and props. I will be going for a per-Columbian era (Mayan) art style integrated into the tf2 universe. This is of coarse a HUGE undertaking for one person with limited knowledge and self discipline. Please pray for me! :unsure:
Here's a few of the things I'm working on for the next release:
- Provide more cover.
- Redesign walkway edges.
- Shorten the sight lines.
- Add more health packs. :drool1:
Not sure what I can do with the tower right now. Converting ramps to stairs was always the plan, just didn't want to add them until the layout was more nailed down.
The work so far is turning into an almost complete overhaul, meaning I'll probably not have it ready for gameday Sunday (April 12). I'm looking into releasing a smaller update instead for that. (Alpha 1b)