Hello BTW,
I'm working on my first map ever, and i was wondering, can brushwork (ie a gear i made) have dynamic properties....
For example, I have a clock tower and gears and a pole, The Pole is a cylinder,
the gear is made out of obviously a bunch of brushes, and i want them to move,
Iv looked at tutorials but there all for prop_phys entities, so I'm starting to think my dream isn't going to be possible in source engine, please prove me wrong.
:blushing:
EDIT: okay, well just searching around i saw the balloon map thread and then i remembered in that map, the balloons are brushes at least they look like they are. so i'm starting to feel a little more confident..
I'm working on my first map ever, and i was wondering, can brushwork (ie a gear i made) have dynamic properties....
For example, I have a clock tower and gears and a pole, The Pole is a cylinder,
the gear is made out of obviously a bunch of brushes, and i want them to move,
Iv looked at tutorials but there all for prop_phys entities, so I'm starting to think my dream isn't going to be possible in source engine, please prove me wrong.
:blushing:
EDIT: okay, well just searching around i saw the balloon map thread and then i remembered in that map, the balloons are brushes at least they look like they are. so i'm starting to feel a little more confident..
Last edited: