Pervade - Stage 1

CP Pervade - Stage 1 a4

ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- More respawn points for both teams
- just some tiny optimization
- textured stuff
- Increase both Capture Points cap time (to be same like cp_gorge, kinda)
- Signs
- Moving Car Hazard changes;
slowed car speed
changed car skin

- Removed some health packs and ammo packs
- Added a new 'flank' route in Point B
- Moved the door route thing away from red spawn
- Red Spawn Changes;
Removed a resupply cabinet and moved the another one to a corner of that wall idk
Moved a bit the respawn points
-
Improved sniper sightlines
- I forgot to Enable Fog
- and stuff i forgot

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- optimized the map [probably had no effect but idk]
- adjusted prop fading
- made the Door on stage 2 disabled until the CAPTURE POINT A is captured
- moved the POINT B camera, no longer facing the construction thing
- RED can now see the POINT B Camera, even the POINT A is not capped by BLU Team
- func-detailed some detail trim stair things
- Added more Spawn points for the both teams
- made the map darker a bit
- Changed the Car hazard hitbox and speed

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- 'fixed' a couple of broken sniper sightlines
- Car(VAN) hazard no longer appear every about 30 seconds,
(it appears on about a minutes above)
- textured stuff
- Added some pickups
- Moved some pickups
- Changed some pickups
- some overlay changes
- fixed missing pickup patches
- fixed the broken areaportal on middle, sorry oops [func-detailed the floor, causing it to broke]
- Improved clippings
- Some changes on the middle of the map
- Increased the fog fogend thing
- fixed couple of displacement
nodraw texture
displacement popping up on the ground on that truck

- The door that needs capture point a captured opens slow


and yes, cubemaps is no good

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- Reduce the amount of props in the map
- Decrease the Point A cap time
- Increased the Point B cap time
- changed some stuff in the Point A, Area
- textured stuff
- Decrease the Car Hazard Appearing through tunnel time thing
- clipped stuff
- lowered volume the mannhattan car horns
- Optimization
- Added more Pickups in Point A, Area
- removed the One-Way path in Point B

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- optimization a bit
- Added a highground for the Red Team at last
- Fixed players getting stuck on that door gate thing
- Fixed lazily prop fading
- Fixed some clipping
- Fixed the Square hazard line overlay
- Fixed some visible Nodraws
- textured stuff, idk maybe
- and some stuff i forgot

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
- Removed a room in Capture Point B
- Removed some covers and trims at Capture Point B
- Added a vehicle hazard sound cues
- Added a little bit of cover around in Capture Point A
- Changed some stuff in the map
- Changed the respawn wave times
- Changed the Vehicle Hazard speed
- Fixed BLU Setup DOOR being door stuck!!!!!
- little bit of artpass
- and stuff i forgot

current known issues; missing cubemaps. lazy to recompile to fix

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
v11 update for ugly map
- Added a flank at Capture Point C
- Added windows in BLU Spawn
- Fixed Sound Cues for the Vehicle Hazard
- Changed the respawn waves
- Changed the BLU Spawn Setup gates
- Changed some health/ammo pickups
- cow
- and stuff i forgot lol

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Pervade - Stage 1 with a new update entry:

Update - Alpha 4

- Added a occluder and a areaportal

- Added a new 'flank' route
- Added some pickups
- Added something that reminds player that the vehicle hazard is heading in
- ok sure deathpit for blu lol

- Fixed BLU Players DIE after changing class / able to build

- Removed some stuff
- Removed BLU's Forward Spawn

- Changed the Last a bit
- Changed map's lighting a little idk
- aaaaaaaaa
- and some undocumented changes to this list

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Pervade - Stage 1 with a new update entry:

Dustbowl 2022 - A5

- Added some covers
- Added some stuff
- Added a BLU Forward Spawn
- Added some pickups

- Removed some pickups
- Removed the One Way gate on A
- Removed that useless spot on A
- Removed some stuff

- Changed some 'flank' routes
- Changed some stuff
- Changed the lighting to match with stage 2

- and some undocumented stuff idk hh AAAAA

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ABpriceHI45

L3: Member
Jan 30, 2021
116
8

ABpriceHI45

L3: Member
Jan 30, 2021
116
8
ABpriceHI45 updated Pervade - Stage 1 with a new update entry:

i learned how to make sounds louder :D - A7

- **Truck Hazard sound cues does not play globally**
- Fixed some broken clips
- 'Fixed' the factory whistle playing when touching CP A's trigger
- Fixed sniper's owl sightlines IDK
- Fixed broken shadows
- Added a few pickups
- 'Added' a shed
god i hope BLU engineers place their teleporters there
-
Added another spectator camera in B, they're for RED

- Clipped stairs
- Clipped the Mirrors on the van

- Changed map's lighting
- Changed the Hazardous Truck's Speed so players...

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