Pervade - Stage 1

Pervade - Stage 1 a4

- Optimization [10% of it....]
- A little bit of Artpass on last
- Fixed red being to open BLU's second spawn door
- Removed the windows that can see red spawn
Also added a window, that is small sorry lol
- Reduce the amount of props in the map
- Decrease the Point A cap time
- Increased the Point B cap time
- changed some stuff in the Point A, Area
- textured stuff
- Decrease the Car Hazard Appearing through tunnel time thing
- clipped stuff
- lowered volume the mannhattan car horns
- Optimization
- Added more Pickups in Point A, Area
- removed the One-Way path in Point B
- 'fixed' a couple of broken sniper sightlines
- Car(VAN) hazard no longer appear every about 30 seconds,
(it appears on about a minutes above)
- textured stuff
- Added some pickups
- Moved some pickups
- Changed some pickups
- some overlay changes
- fixed missing pickup patches
- fixed the broken areaportal on middle, sorry oops [func-detailed the floor, causing it to broke]
- Improved clippings
- Some changes on the middle of the map
- Increased the fog fogend thing
- fixed couple of displacement
nodraw texture
displacement popping up on the ground on that truck

- The door that needs capture point a captured opens slow


and yes, cubemaps is no good
- scrapped the road going up, replaced with building so no problematic sightlines
- changed the cap time to be same like gorge [but rised a number a bit]
- changed the car hazard model to a BLU team van
- optimized the map [probably had no effect but idk]
- adjusted prop fading
- made the Door on stage 2 disabled until the CAPTURE POINT A is captured
- moved the POINT B camera, no longer facing the construction thing
- RED can now see the POINT B Camera, even the POINT A is not capped by BLU Team
- func-detailed some detail trim stair things
- Added more Spawn points for the both teams
- made the map darker a bit
- Changed the Car hazard hitbox and speed
- More respawn points for both teams
- just some tiny optimization
- textured stuff
- Increase both Capture Points cap time (to be same like cp_gorge, kinda)
- Signs
- Moving Car Hazard changes;
slowed car speed
changed car skin

- Removed some health packs and ammo packs
- Added a new 'flank' route in Point B
- Moved the door route thing away from red spawn
- Red Spawn Changes;
Removed a resupply cabinet and moved the another one to a corner of that wall idk
Moved a bit the respawn points
-
Improved sniper sightlines
- I forgot to Enable Fog
- and stuff i forgot
- Fixed some clippings
- Fixed prop pixel walks
- properly clipped the last point
- Added some cover in last point
- More overlays
- Sunken the Last point construction structure thing a bit