Two things:
1.) Typically when maps are viewed from the outside (via noclip), brushes don't have any textures on their outer walls. Now is this just monotonous nodraw, or is there something else to it?
2.) How do you do that thing that makes it so if you noclip out of the map, upon...reclipping... you're stuck, as if you're in a brush?
1.) Typically when maps are viewed from the outside (via noclip), brushes don't have any textures on their outer walls. Now is this just monotonous nodraw, or is there something else to it?
2.) How do you do that thing that makes it so if you noclip out of the map, upon...reclipping... you're stuck, as if you're in a brush?