** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.vmf"
Valve Software - vbsp.exe (Aug 2 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.vmf
Brush 7097: bounds out of range
Brush 16143: bounds out of range
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_firstmap/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/koth_firstmap/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 6152.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 1024.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 4096.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 6144.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 5120.000000, 65552.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: CP_MANOR/WOOD_FLOOR01, near (6144.000000, 5120.000000, 65535.996094))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 5120.000000, 65535.996094))
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap"
Valve Software - vvis.exe (Aug 2 2018)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap"
Valve Software - vrad.exe SSE (Jul 18 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.22 seconds)
3461 faces
7507552 square feet [1081087488.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.008727
sun extent from map=0.008727
sun extent from map=0.000000
8 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
Build Patch/Sample Hash Table(s).....Done<0.0594 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/1024 960/49152 ( 2.0%)
brushes 93/8192 1116/98304 ( 1.1%)
brushsides 599/65536 4792/524288 ( 0.9%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 4275/65536 51300/786432 ( 6.5%)
nodes 2161/65536 69152/2097152 ( 3.3%)
texinfos 192/12288 13824/884736 ( 1.6%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3461/65536 193816/3670016 ( 5.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 408/65536 22848/3670016 ( 0.6%)
leaves 2182/65536 69824/2097152 ( 3.3%)
leaffaces 3741/65536 7482/131072 ( 5.7%)
leafbrushes 869/65536 1738/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 16571/512000 66284/2048000 ( 3.2%)
edges 8438/256000 33752/1024000 ( 3.3%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 128/32768 1280/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1731/65536 3462/131072 ( 2.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3886680/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 30891/393216 ( 7.9%)
LDR ambient table 2182/65536 8728/262144 ( 3.3%)
HDR ambient table 2182/65536 8728/262144 ( 3.3%)
LDR leaf ambient 14210/65536 397880/1835008 (21.7%)
HDR leaf ambient 2182/65536 61096/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4832 ( 0.0%)
pakfile [variable] 1210/0 ( 0.0%)
physics [variable] 39188/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8017
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp
22 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_firstmap.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_firstmap" -steam