Brushes wont load in

Discussion in 'Mapping Questions & Discussion' started by HRE Ancapistani, Jul 17, 2019.

  1. HRE Ancapistani

    HRE Ancapistani L1: Registered

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  2. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    Can you post your compile log please?
     
  3. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    How do i do that?
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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  5. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.vmf
    Brush 7097: bounds out of range
    Brush 16143: bounds out of range
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/koth_firstmap/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/koth_firstmap/cp_mountainlab/nature/groundtograss001_nodetail_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 6152.000000, 65552.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 1024.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 1024.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 4096.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 4096.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 5120.000000, 65552.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 5120.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: CP_MANOR/WOOD_FLOOR01, near (6144.000000, 5120.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 5120.000000, 65535.996094))

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap"

    Valve Software - vvis.exe (Aug 2 2018)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.22 seconds)
    3461 faces
    7507552 square feet [1081087488.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    sun extent from map=0.008727
    sun extent from map=0.008727
    sun extent from map=0.000000
    8 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
    Build Patch/Sample Hash Table(s).....Done<0.0594 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 20/1024 960/49152 ( 2.0%)
    brushes 93/8192 1116/98304 ( 1.1%)
    brushsides 599/65536 4792/524288 ( 0.9%)
    planes 910/65536 18200/1310720 ( 1.4%)
    vertexes 4275/65536 51300/786432 ( 6.5%)
    nodes 2161/65536 69152/2097152 ( 3.3%)
    texinfos 192/12288 13824/884736 ( 1.6%)
    texdata 19/2048 608/65536 ( 0.9%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 3461/65536 193816/3670016 ( 5.3%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 408/65536 22848/3670016 ( 0.6%)
    leaves 2182/65536 69824/2097152 ( 3.3%)
    leaffaces 3741/65536 7482/131072 ( 5.7%)
    leafbrushes 869/65536 1738/131072 ( 1.3%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 16571/512000 66284/2048000 ( 3.2%)
    edges 8438/256000 33752/1024000 ( 3.3%)
    LDR worldlights 6/8192 528/720896 ( 0.1%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 128/32768 1280/327680 ( 0.4%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 1731/65536 3462/131072 ( 2.6%)
    cubemapsamples 1/1024 16/16384 ( 0.1%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 3886680/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 30891/393216 ( 7.9%)
    LDR ambient table 2182/65536 8728/262144 ( 3.3%)
    HDR ambient table 2182/65536 8728/262144 ( 3.3%)
    LDR leaf ambient 14210/65536 397880/1835008 (21.7%)
    HDR leaf ambient 2182/65536 61096/1835008 ( 3.3%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/4832 ( 0.0%)
    pakfile [variable] 1210/0 ( 0.0%)
    physics [variable] 39188/4194304 ( 0.9%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 8017
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp
    22 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_firstmap.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_firstmap.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_firstmap" -steam
     
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  6. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    was this what you wanted?
     
  7. comradecommie

    comradecommie L3: Member

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    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 6152.000000, 65552.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 1024.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 1024.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (2048.000000, 4096.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 4096.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (5120.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 6144.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 5120.000000, 65552.000000))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6152.000000, 5120.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: CP_MANOR/WOOD_FLOOR01, near (6144.000000, 5120.000000, 65535.996094))
    WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (6144.000000, 5120.000000, 65535.996094))
    these brushes are most likely yours issues
     
  8. Narpas

    aa Narpas Takes way to long to make and update maps

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    The problem is most likely that those brushes are invalid, meaning that one or more of the faces aren't flat planes. I'd check each of those brushes, and use the clipping tool to make sure each face is flat. You can also check for invalid solids using the problem checker, found under the Map tag or by pressing Alt+P
     
  9. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    I apologise but i am unaware of hoe to make the brushes into a flat plain, could you link me to a videro or article of some sorts on how to use the clipping tool to make the brushes flat?
     
  10. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    The compile is failing due to a bunch of these errors:
    The most likely cause as far as I can tell is there's a brush bordering the edge of the Hammer grid. Do you have any brushes at the edge of the grid?

    As others have said, it could also be because you have invalid brushes.
     
  11. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    No, none of the Brushes borde the edge of the grid, though I am unaware of how to Fix invalid Brushes
     
  12. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

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    I'd advise just using Alt-P to find them, deleting them and recreating them, and taking extra care to prevent them from becoming invalid again.
     
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  13. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    The only Errors that show are the there is no player start (which i have under control)
     
  14. tyler

    aa tyler

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    This error can occur for a few reasons. I used to encounter it a lot when I compiled a map with instances which had cordons enabled in the instanced vmf.

    In this case, judging by the brushwork and grid size of 1, I am going to guess there are microbrushes due to carving, and vbsp is treating the floating points as infinite invalid solids. Don't use grid size 1 and don't use the carve tool.
     
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  15. HRE Ancapistani

    HRE Ancapistani L1: Registered

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    Thank you, is ther any way i can fix that now or do i have to start over?
     
  16. tyler

    aa tyler

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    You can try selecting empty space and seeing if it grabs any microbrushes, but there's not really a way to know you got them all. Every time you close and reopen Hammer, the coordinates of the brushes will save and load differently due to the way Hammer handles floating points, so an area you think is clean might have microbrushes in the future.

    Based on what I can see in your screenshot, it's probably better to start over.
     
  17. HRE Ancapistani

    HRE Ancapistani L1: Registered

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