- Oct 16, 2015
- 345
- 198
so am going to see into modeling and making textures but what program I can use that is not too expensive and is beginner frendly I would really like to know
It probably feels hard because most of the commands are behind shortcut keys and it doesn't really tell you what is whereI recommend blender, but when I tried it, it was really hard.
Please yes.I'd almost be interested in making an SMD plugin for either of those to force myself to learn models as data structures
For models:
What's your budget?
Zero -> GIMP / Paint.net
Small -> see above
Modest -> Older versions of Photoshop (good luck finding them)
Huge -> Photoshop
I object to that, Blender is very serious.Not serious -> Blender
lol kI object to that, Blender is very serious.
I started with blender back in the day and swapped to max. I found max hard to learn after blender but once I got to grips with it I found it waaaaaaaaaaaaay better to actually use. Max and Maya are pretty dang different, I have opened maya a few times and holy moly I have no idea what to even begin to do. I'm sure Maya users feel similarly about Max.This is great, thank you! As a corrolary question to this, how similar are blender, Max, and Maya? If i'm not sure how serious I want to be and I start with blender, will I have to learn everything again if I upgrade to 3ds max?