- Jan 19, 2016
- 19
- 2
Is there a trick to water? I made a nodraw brush with the top surface as water/water_2fort but in game the "water surface" is drawn inside the brush - water from above is invisible and every brush behind it gets culled from view until I go in the water.
There're are no leaks or errors (for once) in the compile log, but it's saying there's no vis information - I've temporarily make most of the world brushes into detail entities until I get round to portalling this monstrosity but a few brushes are still structural
There're are no leaks or errors (for once) in the compile log, but it's saying there's no vis information - I've temporarily make most of the world brushes into detail entities until I get round to portalling this monstrosity but a few brushes are still structural