- Aug 30, 2008
- 17
- 0
Ok, so I think I may be in over my head a little for my first big mapping project.
Basically, the concept of my map involves an assault up part of a mountainside, into a building near the top. The slope is pretty significant, probably a distance:height ratio of between 4:1 and 3:1 for the most part.
As you can guess from the title though, I'm not really sure on how to go about creating natural looking slopes in the easiest and/or most efficient manner. I've looked for tips and tutorials on the subject but I've come up empty handed.
A couple of approaches I've considered and tried:
- Placing and rotating brushes in a semi-random manner to produce irregular dips and elevations. I gave up after realising how much of a mess it will quickly become (I started geting lost after the first 3 brushes).
- Placing everything flat and then using displacements to imitate the elevation. I've not tried it to a large degree but I imagine the higher it goes, the more frustrating and time consuming this process will become.
- The other thought I had was to simply create ramps and place differently-elevated brushes, eventually linking them all up into a big combined area, although this would probably require a huge number of small brushes and take a lot of time.
Eventually I decided - before I give myself a big headache - to ask the experts for some pointers. So am I on the right tracks with any of these thoughts? I'm fairly sure the 3rd approach is at least more plausible than the others.
Thanks in advance for your time, all.
Basically, the concept of my map involves an assault up part of a mountainside, into a building near the top. The slope is pretty significant, probably a distance:height ratio of between 4:1 and 3:1 for the most part.
As you can guess from the title though, I'm not really sure on how to go about creating natural looking slopes in the easiest and/or most efficient manner. I've looked for tips and tutorials on the subject but I've come up empty handed.
A couple of approaches I've considered and tried:
- Placing and rotating brushes in a semi-random manner to produce irregular dips and elevations. I gave up after realising how much of a mess it will quickly become (I started geting lost after the first 3 brushes).
- Placing everything flat and then using displacements to imitate the elevation. I've not tried it to a large degree but I imagine the higher it goes, the more frustrating and time consuming this process will become.
- The other thought I had was to simply create ramps and place differently-elevated brushes, eventually linking them all up into a big combined area, although this would probably require a huge number of small brushes and take a lot of time.
Eventually I decided - before I give myself a big headache - to ask the experts for some pointers. So am I on the right tracks with any of these thoughts? I'm fairly sure the 3rd approach is at least more plausible than the others.
Thanks in advance for your time, all.