My warmup map cp_trenchwar is pretty much finished. It isn't much to look at, but it's fully playable, and helped me to refamiliarize myself w/ the basic skills. I did in fact submit beta2, but it's nowhere near what I think of as a serious map. (actual time spent mapping for it is something like 4 days, lol) Started this evening on my first real project. Here's the gameplay I have setup; 1 flag in the middle, either team can take it, the capture zone is located in the enemy base. Basically reverse ctf w/ 1 flag.
I'm also considering adding a pickup delay once the flag is dropped. So the enemy drops the flag, but your team can't start carrying it back for x # seconds. Lastly, I'm trying to create a unique SD system. If the timer runs out, a deadly gas gets activated, slowly killing everybody. Flag counter gets set to 1=victory. I'm trying to ensure that there will never be a stalemate. One way or another, a team is going to win.
So what do you guys think? I know all of this is quite do-able in Hammer, but I don't know if it's a fun idea. And for the record, if this is the new gameplay mode that Valve releases, I thought of it first >.<
I'm also considering adding a pickup delay once the flag is dropped. So the enemy drops the flag, but your team can't start carrying it back for x # seconds. Lastly, I'm trying to create a unique SD system. If the timer runs out, a deadly gas gets activated, slowly killing everybody. Flag counter gets set to 1=victory. I'm trying to ensure that there will never be a stalemate. One way or another, a team is going to win.
So what do you guys think? I know all of this is quite do-able in Hammer, but I don't know if it's a fun idea. And for the record, if this is the new gameplay mode that Valve releases, I thought of it first >.<