Che Leonid is really trueЪ!
Please, stop making these useless posts to pretty much every single new map thread you see.
Anyway, decided to give you nice long post giving you some suggestions.
Move the big B sing top of this building/cliff, sentry top of it right now can cover the main path, payload track leading to cp and two of the flanking routes to last point, and it is really hard to take down as red spawn is quite close. Also, this also would fix another issue that is...
Scouts keep using it as shortcut to that hallway going past last cp, yeah, i know scouts can use stairwell in building next to point to get up there, but it still is a problem, you have any idea how much less effective this flank is for blue is when there is 1-2 scouts quickly getting behind them by jumping trough that window, not to mention how quick access it gives to all platforms around cart. When i was on blue and pushing the cart, there was constantly least one scout jumping on my head and shooting me.
Please make all these type of things non solid, i kept hitting my head to these while playing scout.
There is random clip coming trough wall here.
Clip this and many other small corners like this.
When you have one way doorway like this, please make them usable by both teams.
Combine these two spawnrooms and have second exit out of spawn here: