Artpass moroes

Keonyn

L2: Junior Member
Mar 27, 2010
56
17
I don't think so, and I like night maps. People tend to overbrighten night maps, but it works well for the atmosphere as long as the gameplay areas are well lit through other entities.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
But...is it always too dark? I mean...do you think I should improve my ambient lighting?

A spot light or other light source pointing at a few of those areas would work well, I think. But no, not the ambient light level.
 

Tinker

aa
Oct 30, 2008
672
334
You do need more lights in general, but not any extra ambient lighting. Check out Pipeline for how incredibly bright the place is while still being clearly at night.
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
I understand. So I'll work my lights to increase the brightness of my gameplay area's.

See, what I'm saying is, the gameplay area doesn't need to be bright. It's bright enough right now (from what I've seen) that you can tell what other players are doing (class, team, weapons) but that out-of-play areas (tops of cliffs/buildings) are in deep shadow.

Which is perfect.
 

moroes

L1: Registered
Jul 24, 2010
31
7
See, what I'm saying is, the gameplay area doesn't need to be bright. It's bright enough right now (from what I've seen) that you can tell what other players are doing (class, team, weapons) but that out-of-play areas (tops of cliffs/buildings) are in deep shadow.

Which is perfect.



Yep, I take in account ;)

A little up before I go work from the night's compilation :





Still overlays and cie to put to add some details there. Now I can advane to the point C!
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
You have a lot of contrasting light. Areas of intense bright white and areas of dark brown/grey etc. Never mind team recognition, will players be able to see enemies at all?
 

IrishTaxIDriver

L6: Sharp Member
Sep 27, 2008
271
149
I looooooooooove your idea, but its too dark. Aim for stadium lighting levels of light in the play areas and leave the rest dark or sparsely lit. It'll go a long way in making the level feel very atmospheric.

Also, your lighting should draw the players to important locations like control points, or to important things like directional signs or cp signs. I see an instance of the latter with the sign outside B in your second screenshot in your last post, and an instance of the former with B. The A sign outside of CP A could use some light as well.

You've got a really solid idea here, keep working at it :)
 

Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
You have a lot of contrasting light. Areas of intense bright white and areas of dark brown/grey etc. Never mind team recognition, will players be able to see enemies at all?

If you look carefully, all of the "dark" areas you are referring to are places where there are dark texture colors but sufficient light levels.

Example:
Contest_Artpass_TF2_26_mini.jpg


Looks pretty dark, especially up there on those cliffs. But lets add a soldier:
Contest_Artpass_TF2_22_mini.jpg


Dark, but not pitch black. As long as you can distinguish texture details, the lighting is good. The atmosphere only looks like its in shadow because of the textures being used as well as strategic placement of lights.
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Yeah, but move that soldier underneath the balcony bit behind the capture point, and make it a sniper...plus any fog that's going to add more cover for the sniper.

I think point B is ok lighting wise and looks nice, but point A needs a little more light IMO.
 

moroes

L1: Registered
Jul 24, 2010
31
7
Well some news for who want.
I didn't had the time to make the Red Base...well I put some ideas but it's all...I wasn't inspired at all so I lost a looooot of time on that...

So yes my map is not finished :(

BUT, for who want make a run I share it here :

http://www.bidoulmarc.be/Contest_Artpass_TF2/artpass_moroes_Source_BSP.rar

I also added my VMF for who want take some parameters or another things or just be inspired...

Well...it's sad for me but (and for you?)...I liked make it...and...fucking red base! ^^

Thanks for your comments / critics during the contest ;)
 
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