- Jan 30, 2010
- 20
- 8
Hi all, i've just started working on my own map, i've got the design layout done in concept and i'm beginning to actually start making it, but there were i few things i wanted to clarify with you lot before i actually start putting all my time and effort into it, and i'd rather would like to streamline through my map without hinder (however i've got a feeling this won't ever happen)
So i've got a few small questions i hope this rather clever community can answer for myself:
1]
How in earth could i re-create this?
Am confused as to how you'd make this within Hammer, i found the wall on CP_Badlands
2]
Now i study many of the official maps to understand the task that i'm undertaking, however i noticed 2 things whenever i study a map in Hammer
this is from Lumberyard, and this is what i notice when i look on the other side
Why is it that they apply another texture to the other side the player can't see? i can only assume it's to the fact it saves complying time or memory space of sorts, anything else i missed in my assumption or have i the wrong idea in the first place?
and another thing, whenever looking through a map, i consistently see these Hint brushes all over the place, why is it they exist and why are they there in the first place? or is this some sort of mystical developer secret
thanks if you've got anything on this
So i've got a few small questions i hope this rather clever community can answer for myself:
1]
How in earth could i re-create this?
Am confused as to how you'd make this within Hammer, i found the wall on CP_Badlands
2]
Now i study many of the official maps to understand the task that i'm undertaking, however i noticed 2 things whenever i study a map in Hammer
this is from Lumberyard, and this is what i notice when i look on the other side
Why is it that they apply another texture to the other side the player can't see? i can only assume it's to the fact it saves complying time or memory space of sorts, anything else i missed in my assumption or have i the wrong idea in the first place?
and another thing, whenever looking through a map, i consistently see these Hint brushes all over the place, why is it they exist and why are they there in the first place? or is this some sort of mystical developer secret
thanks if you've got anything on this