- Jan 19, 2008
- 332
- 64
In an undisclosed location that the rest of the world has long forgotten an architectural marvel was once constructed and subsequently abandoned. Now, a war that has raged from the alpine slopes to the sweltering deserts has rediscovered this ill-remembered structure and the warring parties wish to use it for their own diabolical purposes. It seems this place is destined to become a battleground; to be taken and re-taken as each side struggles to become... King of the Hill
KOTH_Schism is a pretty straightforward KOTH style map. The goal is to create a map with a totally unique environment that's just as fun (if not more so) to play than the current official maps. To accomplish this I'll be drawing from some of the conventions seen in the better of the official and community maps to help with the flow and the gameplay, but I'll also be attempting to create an unusually structured map through bold architecture and dramatic lighting choices. Hopefully the stock textures and models will be up to the challenge because I'd prefer not to have to create any map specific custom content. I don't have the time or expertise to create it; I don't want to ask anyone else for their time or expertise; and I want to keep the final download size as small as possible.
So, enjoy the map, let me know what needs to be worked on to improve gameplay (visual details will be worked on more during Beta) and we'll see what happens!
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NOTICE: This map is no longer under development. Thank you to all who helped test and gave constructive feedback. Although it goes unfinished this map was a great learning experience for me.
NOTICE: This map is no longer under development. Thank you to all who helped test and gave constructive feedback. Although it goes unfinished this map was a great learning experience for me.
KOTH_Schism is a pretty straightforward KOTH style map. The goal is to create a map with a totally unique environment that's just as fun (if not more so) to play than the current official maps. To accomplish this I'll be drawing from some of the conventions seen in the better of the official and community maps to help with the flow and the gameplay, but I'll also be attempting to create an unusually structured map through bold architecture and dramatic lighting choices. Hopefully the stock textures and models will be up to the challenge because I'd prefer not to have to create any map specific custom content. I don't have the time or expertise to create it; I don't want to ask anyone else for their time or expertise; and I want to keep the final download size as small as possible.
So, enjoy the map, let me know what needs to be worked on to improve gameplay (visual details will be worked on more during Beta) and we'll see what happens!
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