Great Map Ulf.. it's one of our favorites on the apex-games.net server, we play it all the time.
Some feedback..
The New update v5 is nice, however after being used to v4a it was hard getting used to. The map DID need to be a bit smaller, but it seems a bit crowded now IMO. During playtesting of 4a one of the coolest things about it was that it took about 15 seconds to get from one cp to the other. So now after testing v5 a bit it seems as though all you really need to do is hop around anywhere in the opposite base and when the time hits like 5 seconds, you can most likely reach any point you want.
Also, i really miss the lighting that was in 4a. I dont know much about hammer or the technical terms but the lighting you had along the walls in 4a was beautiful, even with dev textures.
I do like where the spawn is now, it makes it much easier to get out of the spawn and get the job done quickly.
I like the "C" cap point, overall it has a much better feel to it and should be a little easier to defend now. One bug however is that if you jump in behind one of the rockets, you get stuck there and so does the case and it will blow up that point, so that could be used as an exploit for point "C".
I love the hud, the flashing light on the intel and being able to tell where the case is.
The middle area is still tough for me to get used to, because even with dev textures the middle area in 4a was beautiful but was confusing for new players. The update made things a little easier, however i just feel like it needs something, i just don't know what.
Overall: IMO this is a nice update, everyone seemed to enjoy it and things were a little easier for new players to understand, however as i said earlier everyone feels it's just a little too cramped. I also love the alternate routes, great idea. Amazing concept, amazing map.
Bugs: being able to get behind rockets at C. Getting Locked into the Middle Intel spawn?? Not sure if it's a bug, but people did not like this at all, it was much better when it killed people who got stuck.
My suggestions: I would make the space between the 3 cap points a little wider so they are not SO easy to access. Having someone make a custom intel model (like premuda, but a bomb of sorts) would be awesome, but not needed. I also think the BIG opening at the top of C should have glass, so you should be forced to come thru doors, side vent or small windows. I think the radius of the bomb explosion should be how it was in version 4a, it's too wide now, as i said you can blow up C when the case is stuck behind the rocket. I think the middle area should be grey again instead of multicolored, with maybe colored lights above the exits or something. Everyone really missed the grey building with the nice lighting.
We will continue to playtest it, because we all love it, so i'll post more feedback as i get it.