Guys, I REALLY appreciate all the discussion about the routes and the moonlight and all that. I really do. But I would like to straighten some things out before there is any more talk about gameplay.
1) At first, yes I did try to make it appear moonlit. But when everyone started saying it was too dark I at least tripled the brightness from pipeline's settings (yes I used pipeline's sun settings). It might as well be a daytime map now.
2) There are additional lights in the map and it is not just environmental light. I had placed those in my map before I did any changes to the light_environment.
3) If I can't figure out why everyone is seeing my map differently than me I am not going to keep working on it until I straighten out this brightness junk.
For now, I am just going to make it into a daytime map for testing and gameplay and all that. Pics to come later.
Edit: Also, Hojo, I know you can't tell from the pics, but there is a way to get to the cap point / sniper roost. The teams spawn right in front of the point so they don't have to walk all the way across the stage to get to it.