Thunderhead

Discussion in 'Map Factory' started by Jazz, Jun 1, 2009.

  1. Jazz

    Jazz L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    23
    PLR_THUNDERHEAD

    Thunderhead will be a 3 stage Payload Race map.

    -Current Version: Alpha 4

    Tell me if the download link doesn't work for any of you.
    If it doesn't, just go ahead and download it here...
     
    Last edited: Jul 26, 2009
  2. Fireman

    Fireman L4: Comfortable Member

    Messages:
    150
    Positive Ratings:
    59
    Whoa, immediate first impression from those screens: wayyyy too dark! Add in some additional lighting, please :)
     
  3. Jazz

    Jazz L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    23
    Ugh, Fine. I might as well take some new screenies too.

    EDIT: Ok, brightened things up for your liking :]
     
    Last edited: Jun 1, 2009
  4. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    keep going ;)
     
  5. Jazz

    Jazz L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    23
    :|

    I don't really know what to say... I just noticed on one of my monitors the map looks much darker, but on my primary monitor it looks pretty bright... I will try my best to give you a comparison shot between my two monitors so I can show you what I am seeing.

    [​IMG]

    Tell me if the left one looks bright enough for you... Also, my brightness on primary isn't cranked up, its about halfway bright.
     
    Last edited: Jun 1, 2009
  6. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
    792
    Positive Ratings:
    143
    Left looks alright. Would largely be a matter of how you place lights within the map.
     
  7. Fireman

    Fireman L4: Comfortable Member

    Messages:
    150
    Positive Ratings:
    59
    Just downloaded and ran through the map, and it looks like the darkness was due to some odd setting on your monitor. It could still stand to be a bit brighter, but that's for later versions. Overall the layout seems solid, though you'd probably want to add gates to the side tunnels, right now you can run into the other team's start area during setup.
     
  8. Jazz

    Jazz L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    23
    Ok, it's not getting any brighter than this, folks.

    [​IMG]
    (Other pics are in first post)
     
  9. HeaH

    HeaH L8: Fancy Shmancy Member

    Messages:
    553
    Positive Ratings:
    102
    That's very dark, still
     
  10. Jazz

    Jazz L5: Dapper Member

    Messages:
    240
    Positive Ratings:
    23
    Ok, screw this. It looks absolutely 100% fine to me. I have no idea what I am doing wrong. One of my steam friends says it looks fine, another says its still too dark.

    There has to be SOMEBODY here who thinks the map looks fine.
     
  11. jpr

    aa jpr

    Messages:
    1,095
    Positive Ratings:
    507
    Instead of looking for people who think it's fine as it is, you should make it so that everybody thinks it's fine. And that means brighter. I mean look at pipeline, it's a night map but like two times brighter, or more.
     
  12. Zanpa

    Zanpa L4: Comfortable Member

    Messages:
    164
    Positive Ratings:
    43
    You won't be able to see anyone hiding in corners.
    It isn't only a matter of how good it looks ; it's also a problem of gameplay.

    However, I think it's good to have a gameplay quite different of Pipeline :)
     
    Last edited: Jun 1, 2009
  13. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,544
    Positive Ratings:
    2,492
    On dark maps, lighting is your friend, only going by the light_environment settings is very misleading to how the map will/should look.

    Try this lighting library I made: http://forums.tf2maps.net/showthread.php?t=7011
    Give the lights/effects some warm colors and im sure your map will look a lot more interesting.
     
  14. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    Definetly too dark, increasing the gamma in-game won't change it. Empower those light entities, you want the brightness to be in the vincinity of 1000 for a light_spot. Look at how Valve did it on pipeline.

    Also if I had one critic it would be : you're making a payload race set in the pipeline environment ? :p
    I mean, there are many combinations of existing environments and gametypes to try...
     
  15. Tinker

    aa Tinker

    Messages:
    672
    Positive Ratings:
    333
    Uh, stop trying to get "moonlight" to light your whole map. You'll have normal lights later, which will make it more than bright enough.
     
  16. An Icy Mouse

    aa An Icy Mouse

    Messages:
    205
    Positive Ratings:
    34
    THIS

    There should be hardly any moonlight lighting your map, what you've got now or less. you need lots of light fixtures to add light, just take a quick look at what pipeline has got.
     
  17. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,091
    See what the lighting settings in pipeline are. You should use those. And don't forget to add loads of other light sources, it's not only about the environmental light. Looking good so far!
     
  18. Ross_C

    Ross_C L1: Registered

    Messages:
    14
    Positive Ratings:
    2
    Basically:

    BLU : Light Blue Florescent Lights
    RED : Orange Florescent Lights

    That should work.
     
  19. Nineaxis

    aa Nineaxis Quack Doctor

    Messages:
    1,767
    Positive Ratings:
    1,403
    Pipeline works with the night skybox because there ARE LIGHTS IN THE MAP. It's not entirely lit by the ambient light, and because of varying monitor brightness settings, different people see your map differently. But if it had some LIGHTS, that wouldn't matter.
     
  20. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

    Messages:
    726
    Positive Ratings:
    273
    This may sound like a good idea but it can look absolutely horribly wrong. If you want to use team colored lighting, make sure the color is VERY subtle.

    Also, I hadn't realised there was only environmental lighting in the screens. :blushing: