- Feb 3, 2009
- 502
- 270
So I started work on a payload race map, had a playtest today, will get some pics of it up tomorrow.
Post feedback from the playtest HERE!
Alpha 1:
First release.
Alpha 2:
*Replaced upper setup doors on the middle area with windows
*Added new ground texture
*Added water
*Replaced medium healthkit in the center with a full one
*Removed the 2 medium healthikts near the bases
*Moved spawns slightly farther away from the final point
*Fixed cart sparks not stopping after rolling down a hill
*Replaced the difficult to climb through window with a normal one(Forgot to do this before)
*Added playerclip on top of building by red's spawn(doh.)
*Removed some windows to account for the new ones
*Various changes to the end area to prevent spawncamping
Post feedback from the playtest HERE!
Alpha 1:
First release.
Alpha 2:
*Replaced upper setup doors on the middle area with windows
*Added new ground texture
*Added water
*Replaced medium healthkit in the center with a full one
*Removed the 2 medium healthikts near the bases
*Moved spawns slightly farther away from the final point
*Fixed cart sparks not stopping after rolling down a hill
*Replaced the difficult to climb through window with a normal one(Forgot to do this before)
*Added playerclip on top of building by red's spawn(doh.)
*Removed some windows to account for the new ones
*Various changes to the end area to prevent spawncamping
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