- May 10, 2009
- 10
- 0
My first map is almost done, but...
So I just started "mapping" (if that's what you people call it :glare
and managed to get one of my ideas finished rather quickly: cp_2fort. I've run into a few problems though, and was wondering if I could get help with the following:
**General tips would be coolbeans
Also, I had a thought about an interesting thing that would work well with 2fort's play style, but I'm not at all sure if it's currently possible to do in TF2:
If after a player captures the bridge (the middle point in cp_2fort which becomes available after setup), I proposed that maybe it would be possible to force the other team to defend for the rest of the round, and if they successfully defend, the opposing team loses--sort of like Gravel Pit, except variable to whomever captures the first available point. Because, ... honestly, 2fort is chaotic enough on CTF mode. The point on the bridge will just keep being captured over and over by the teams, I believe. This is something I wish to prevent, but I don't know how. Some helpful ideas would be awesome.
THANKS GUISE <3<3<3~~~ lolheart
So I just started "mapping" (if that's what you people call it :glare
- Setup Gates*;
- Respawn Room Relocation (CPs like Granary or Well)*;
- How to make respawn locations look pretty**;
- How to make final points/intel rooms look smexy**;
- When and when not to use VPhysics collision for models and instead using clip (which I notice is done often for, what I think, is models that have a lot of polygons?)**
**General tips would be coolbeans
Also, I had a thought about an interesting thing that would work well with 2fort's play style, but I'm not at all sure if it's currently possible to do in TF2:
If after a player captures the bridge (the middle point in cp_2fort which becomes available after setup), I proposed that maybe it would be possible to force the other team to defend for the rest of the round, and if they successfully defend, the opposing team loses--sort of like Gravel Pit, except variable to whomever captures the first available point. Because, ... honestly, 2fort is chaotic enough on CTF mode. The point on the bridge will just keep being captured over and over by the teams, I believe. This is something I wish to prevent, but I don't know how. Some helpful ideas would be awesome.
THANKS GUISE <3<3<3~~~ lolheart
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