If you move the CP's back, it takes the action away from there, so while you see it, not much it happening there and you comp doesn't have to render the actions.Hmm. I kind of liked having that open area, but I wasn't planning on it being that open. So I guess the best thing to do is that. But, this would make it a very long stretch to the final point, unless I just put another one along the way...
Top view is x/y and z is the vertical axisAlso, you already drawn on the x/z axis so you have a birds eye view. How about you draw different segments of it on the x/y axises so other people can see the elevation.
Yea, scaling is probably my worst ability. I have problems with it in real life, how the hell am I going to do this in a video game?! But as for the short cliff idea, I was thinking maybe I could put a wooden wall, like the ones in gravel pit. But I don't know how effective that would be.