- Jan 2, 2009
- 40
- 8
hi everyone. i have a few issues that i havent been able to solve in my map (which you can view here http://forums.tf2maps.net/showthread.php?t=5035 check it out if you have time!!
). if you can answer any of the below it would help alot 
1. how do i allow the flag to be in the respawn room? i want the flags to start there (its like invade, you carry your own flag) but if you walk into your respawn room then you drop the flag. and if i remove the func_respawnroom then i can bring the flag in but everyone will complain that they cant change classes.
2. how do i change the text that displays at the end of the round? whenever i use game_round_win it says 'color successfully defended until time ran out'. im not really using a standard gametype, ive just included the right combination of objectives that i need to get the hud to make sense.
3. are there any good tf2 prop models for buttons? so far for my rocket launch button i made a huge red cylinder. :mellow:
4. how do i send a message to a (one) specific player? im using the territory control flags since they have no standard messages that interfere with my gametype. so whenever something happens to the flag i print my own messages out (like flag dropped, flag returned etc). :cool1: how do i send a unique message only to the player that picks up the flag? (to tell him and him only where to place it).
5. how do i play a message for a specific player/team? since im not using a standard gametype, at the end of my first phase i want the announcer to tell the winning team that they won and the losing team that they failed. :blushing:
thanks in advance for your time! and stop by if you have time to give feedback on my map layout
1. how do i allow the flag to be in the respawn room? i want the flags to start there (its like invade, you carry your own flag) but if you walk into your respawn room then you drop the flag. and if i remove the func_respawnroom then i can bring the flag in but everyone will complain that they cant change classes.
2. how do i change the text that displays at the end of the round? whenever i use game_round_win it says 'color successfully defended until time ran out'. im not really using a standard gametype, ive just included the right combination of objectives that i need to get the hud to make sense.
3. are there any good tf2 prop models for buttons? so far for my rocket launch button i made a huge red cylinder. :mellow:
4. how do i send a message to a (one) specific player? im using the territory control flags since they have no standard messages that interfere with my gametype. so whenever something happens to the flag i print my own messages out (like flag dropped, flag returned etc). :cool1: how do i send a unique message only to the player that picks up the flag? (to tell him and him only where to place it).
5. how do i play a message for a specific player/team? since im not using a standard gametype, at the end of my first phase i want the announcer to tell the winning team that they won and the losing team that they failed. :blushing:
thanks in advance for your time! and stop by if you have time to give feedback on my map layout