- Oct 1, 2017
- 13
- 0
I would like to add a skin to the intel sign. How would I do so?
Please explain or just post a link to an up-to-date tutorial.
Please explain or just post a link to an up-to-date tutorial.
Like a custom skin or to change the gameplay skin?
I would like to add a custom skin to the existing gameplay sign.
btw, I already made my .vmf file.
Basically to add a custom skin to a prop you need to decompile the prop, edit the QC File (The file that tells the model where the locations of the skins are, along with some other information), and then recompile the model with your added skin. This means when you release your map you will need to pack the model that you made (which will be identical to the existing model, except without your added skin), along with the texture files for your custom skin.(also, would it be easier to just copy the sign and retexture it instead of adding a skin to the existing sign?)
, edit the QC File (The file that tells the model where the locations of the skins are,
In my experience it just plain refuses to work in the first place; the game refuses to override stock models. Not with ones packed into the map, and not even with ones stored locally.You better change the model name/path too as overriding stock assets can carry over to the next map that is being played on the server.
In my experience it just plain refuses to work in the first place; the game refuses to override stock models. Not with ones packed into the map, and not even with ones stored locally.