How do I add a skin to an existing model?

Discussion in 'Models' started by Acegikmo, Jan 18, 2009.

  1. Acegikmo

    aa Acegikmo

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    I want to make another skin for a prop by Valve.
    But how to I make the model detect the other skin?
     
  2. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    and does someone know how to do this with custom models?
    Because my 5 signs, are now 5 custom models.
     
  3. Apom

    Apom L6: Sharp Member

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    It's easy with custom models, add this to your .qc file:

    http://developer.valvesoftware.com/wiki/$texturegroup

    Doing it with official models will likely require them to be decompiled and recompiled with the appropriate .qc and name changes. Or, perhaps you could override an existing .vtf file, but then you would not be able to use the existing one (and even if you don't need the existing one, I'm fairly certain this is not good mapping practice).
     
  4. Spike

    Spike L10: Glamorous Member

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    Don't add a skin to a existing model, change the name, it can cause troubles with the original models.
     
  5. Acegikmo

    aa Acegikmo

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    So I have to decompile and recompile?
    Isn't there an easier way? :(
     
  6. laghlagh

    laghlagh L6: Sharp Member

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    Yes. getting someone to do it for you.
     
  7. Zeewier

    Zeewier L9: Fashionable Member

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    If you don't use the other texture you can place a file that has the same name in the same folder as in the gcf in you tf folder, dunnow about pakratting
     
  8. Acegikmo

    aa Acegikmo

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    Yeah; that's what I'm currently doing. Just wonder if there's a way around it.
     
  9. Zeewier

    Zeewier L9: Fashionable Member

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    only decompiling and recompiling :\ (isn't that hard imo)