Discussion in 'Models' started by Acegikmo, Jan 18, 2009.
I want to make another skin for a prop by Valve.
But how to I make the model detect the other skin?
and does someone know how to do this with custom models?
Because my 5 signs, are now 5 custom models.
It's easy with custom models, add this to your .qc file:
Doing it with official models will likely require them to be decompiled and recompiled with the appropriate .qc and name changes. Or, perhaps you could override an existing .vtf file, but then you would not be able to use the existing one (and even if you don't need the existing one, I'm fairly certain this is not good mapping practice).
Don't add a skin to a existing model, change the name, it can cause troubles with the original models.
So I have to decompile and recompile?
Isn't there an easier way?
Yes. getting someone to do it for you.
If you don't use the other texture you can place a file that has the same name in the same folder as in the gcf in you tf folder, dunnow about pakratting
Yeah; that's what I'm currently doing. Just wonder if there's a way around it.
only decompiling and recompiling :\ (isn't that hard imo)
Separate names with a comma.