Is there a better program than bspsource or VMEX. Im asking because when i saved my map something went wrong and now its completley empty when i load the VMF file but i still have the bsp from the last export.
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I do but everytime before i close i also manualy save.Do you not use autosave?
Where woud theze files be? Do you mean VMX?I mean, don't you have autosave files that contain at least something?
I re checked and i dont have autosave on.By default, C:\HammerAutosave\. Note that these files have not .vmf, but .vmfautosave extension, and you'd have to manually edit the name to have a .vmf extension in order to get Hammer to load it.
Thank you. The map is in the same state as i left it!Unfortunately, this vmf was completely corrupted; the text file is nothing but a string of null characters now. As far as I know, there's no way to reverse this, so your best defense is to save new internal versions frequently (or whenever you make a major change or addition). Autosaves aren't as reliable, but there's no harm in turning them on too.
I've attached a decompiled version of your map. Because of the way the compiler handles displacements, they're always rebuilt as 1u-thick brushes, so you may want to remake those for easier editing.
Even the most frequent ctrl+s mashing won't save you from this bug. You could save a hundred times, and a random BSOD would still take out that vmf (yes, that's happened to me before). Having multiple copies of the file, or some other kind of accessible version history, is your best bet.One good thing to remember in Hammer is this.
Mash ctrl+s after ever change you make.
Yeah because i always mash ctrl + s. Good thing that i now know that autosave exists thanks to crowbar.Even the most frequent ctrl+s mashing won't save you from this bug. You could save a hundred times, and a random BSOD would still take out that vmf (yes, that's happened to me before). Having multiple copies of the file, or some other kind of accessible version history, is your best bet.