Particles spawning at world origin

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Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Welcome to Source. We had this problem on pd_snowville as well. I'll ping @Exactol for you, he's good with particles (and did some of them on Snowville). I forgot what caused it, maybe he remembers.
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Is there any particle sprite per map limit?
I'm sure there is, but you'd be doing some utterly crazy stuff before you hit that limit.

I think it had to do with a certain particle type just wanting to be at the map origin instead of near the particle system. Don't know what it is though.
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
You probably don't have an initializer that specifies where the particle spawns. You must have something like spawn in sphere random, or spawn in square random, even if you leave all of their fields blank.
 

Joshenkstone

L5: Dapper Member
Oct 24, 2015
208
184
you should add a initializer for radius within box (or shpere) random. if you don't edit any of the values it should (maybe) work.
 

Joshenkstone

L5: Dapper Member
Oct 24, 2015
208
184
in the info_particle_system try typing cpoint1 <particle location> after "Control Point 1, if that doesn't work just make different particles with a different orientation so you don't have to rotate the in hammer. also note that with normal animated sprite particles you don't have to set a different orientation as it will always be facing you.
 

Grubzer

L5: Dapper Member
Jan 3, 2016
203
39
in the info_particle_system try typing cpoint1 <particle location> after "Control Point 1, if that doesn't work just make different particles with a different orientation so you don't have to rotate the in hammer. also note that with normal animated sprite particles you don't have to set a different orientation as it will always be facing you.
i set orientation like teleporter particles/ and what do you mean under particle location?
 

Joshenkstone

L5: Dapper Member
Oct 24, 2015
208
184
the x y and z axes for the location of the info_particle_system