T
The Asylum
Submitted for your approval: MELEEFORT. All melee, all the time!
Notice the inactive CP in the middle. CTF, CP, Arena, take your pick!
Wether it be Cagematch or Meleefort, I'm gonna' get a map with boxing/wrestling rings in popular rotation one of these days!
Junkyard: Creative re-imaginging of BLU's industrial theme, or an excuse to use HL2 props? YOU DECIDE!!
In the moat. Do not ask how long that chain took to make.
OH SHI-
There is no man behind the curtain.
FEATURES:
- Trains move simultaneously every 20s across the map. No warning other than a louder ambient noise surrounding them. They gib on impact, too
- Unlockable melee weapons like the Axtinguisher and KGB are allowed. Though I don't know why you'd want to use the Axtinguisher....
- Always 20s of setup, to let Heavys and Soldiers get in place.
- On CTF, when your Intel is in play (re: Picked up, dropped), the two gates uderneath the fort's billboard will close, forcing the Intel-stealer to run past the secondary enemy spawn, giving the enemy a chance to recover the Intel. Many people hate 2Fort for this, but hey, it's neccesary. The gates re-open when Intel is returned or captured.
Expect to see this sometime around next Gameday announcement

Notice the inactive CP in the middle. CTF, CP, Arena, take your pick!

Wether it be Cagematch or Meleefort, I'm gonna' get a map with boxing/wrestling rings in popular rotation one of these days!

Junkyard: Creative re-imaginging of BLU's industrial theme, or an excuse to use HL2 props? YOU DECIDE!!

In the moat. Do not ask how long that chain took to make.

OH SHI-

There is no man behind the curtain.
FEATURES:
- Trains move simultaneously every 20s across the map. No warning other than a louder ambient noise surrounding them. They gib on impact, too
- Unlockable melee weapons like the Axtinguisher and KGB are allowed. Though I don't know why you'd want to use the Axtinguisher....
- Always 20s of setup, to let Heavys and Soldiers get in place.
- On CTF, when your Intel is in play (re: Picked up, dropped), the two gates uderneath the fort's billboard will close, forcing the Intel-stealer to run past the secondary enemy spawn, giving the enemy a chance to recover the Intel. Many people hate 2Fort for this, but hey, it's neccesary. The gates re-open when Intel is returned or captured.
Expect to see this sometime around next Gameday announcement
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