- Dec 16, 2014
- 373
- 89
Hey there. So I came up with an issue related to the bots since the first version of a map. My map is "cp_orange_x3_natural", and it's currently at RC3 state. I want to release the final version of it on December 30 or 31, so I would like to improve it as much as I can. So one of the things I can't handle is a problem where bots leave the spawn and, instead of going to capture the control points, they get sticky to a wall next to the spawn, "trying to pass trough them?" by jumping, crouching, moving from side to side. The good thing is that after a while, some of these bots begin to move the right way.
The thing I can't really understand is why it happens to the RED team bots only. Since "Orange" is an open map that also uses the same design on each side, both team's bots should work the same way, but in my case, they don't. The problem is similar to the one on Dustbowl's Stage 2, where bots from BLU team "attempt" to leave the spawn by going next to the Resupply Lockers and stay there for a few seconds until something makes them change their way and leave the spawn properly. Once they respawn, it's all over again. If someone is unfamiliar to this issue, take a look at a video by NISLT (as one of the showcased clips) (sorry for not showing another video; I can't find the one I saw a while ago)
(skip to 7:13)
Anyway, I've tried: add Nodraw brushes under the displacements; clip some parts with Playerclip; check if there's something wrong with the Control Points... but nothing has worked. The only way to move them to the battle is joining RED, building a Teleporter Entrance and a Teleporter Exit at a safe place.
If someone would like to check what I mean, here's my map (it doesn't include a .nav file, so you should generate it) http://steamcommunity.com/sharedfiles/filedetails/?id=477653262
The thing I can't really understand is why it happens to the RED team bots only. Since "Orange" is an open map that also uses the same design on each side, both team's bots should work the same way, but in my case, they don't. The problem is similar to the one on Dustbowl's Stage 2, where bots from BLU team "attempt" to leave the spawn by going next to the Resupply Lockers and stay there for a few seconds until something makes them change their way and leave the spawn properly. Once they respawn, it's all over again. If someone is unfamiliar to this issue, take a look at a video by NISLT (as one of the showcased clips) (sorry for not showing another video; I can't find the one I saw a while ago)
Anyway, I've tried: add Nodraw brushes under the displacements; clip some parts with Playerclip; check if there's something wrong with the Control Points... but nothing has worked. The only way to move them to the battle is joining RED, building a Teleporter Entrance and a Teleporter Exit at a safe place.
If someone would like to check what I mean, here's my map (it doesn't include a .nav file, so you should generate it) http://steamcommunity.com/sharedfiles/filedetails/?id=477653262