cp_seasons

CP cp_seasons a1a

zahndah

professional letter
aa
Jul 4, 2015
721
642
cp_seasons - RED invented a time machine, activated by the control point.

Made for the dynamic cp contest

RED engineer has made a time machine that can teleport everyone up to 3 months into the future. Blu wants to stop this and have decided, the best way to stop it is to age it.

1 stage 4cp a/d map where whenever the point is captured, the season changes. Perhaps a tree will fall, or a wall will crack. Or even a giant snow drift will reach the rooftops.

In pre atm, logic is not set up (so the point isnt cappable there is no hud or timer and the paths dont change.

To do list:
-Clip rooftops
-encase map better
-make red base nicer
-add some props (some staircases / things i forgot. E.G red base only has 1 exit, not the 3 it should have).
-add pickups
-fix mid elevators
-get screenies
-stuff n' things

Just wanted to get this out there so i can fix some things you (might) find for a1.
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
So... You capture the same point 4 times, as the layout changes?
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
took some screens:
cp_seasons_pre0008.jpg
cp_seasons_pre0010.jpg
cp_seasons_pre0011.jpg
cp_seasons_pre0009.jpg
But no a1 update yet...
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Almost a1

Points are working, rooftops are clipped off, pickups were added and everything is good.

Only thing not yet implemented are season changes (and any polish whatsoever).

Just now realized the file name is cp_seasons_a.bsp so that will also be fixed

Read the rest of this update entry...
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
So, after watching the demo for this map I realized that the original idea wont quite work correctly. As playing the (almost) exact same point 4 times would get stale fast... And making just minor tweaks to make it harder to attack wouldn't help with that. So I am thinking about making this into 2 stages of 2cp to make it more fun to play and not so repetitive. I am only thinking about this and will get the map tested with full functionality before I change to this (if I haven't decided by then that I wont).
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
So, after watching the demo for this map I realized that the original idea wont quite work correctly. As playing the (almost) exact same point 4 times would get stale fast... And making just minor tweaks to make it harder to attack wouldn't help with that. So I am thinking about making this into 2 stages of 2cp to make it more fun to play and not so repetitive. I am only thinking about this and will get the map tested with full functionality before I change to this (if I haven't decided by then that I wont).

Make the changes more major then. Like in Winter have a tree fall down and knock a fence out to reveal a new path. In Fall have a big leaf pile that gives access to and area only jumping classes could get to otherwise. In Summer you could have an area open a door that would be closed.

Basically you gotta be very creative. Not just minor layout changes, but things that open up new paths and heavily alter the layout of the point. You could even make detail changes such as a new building starting construction in the Summer to finally be finished in the Winter.

I don't think it'd be too hard to do, as long as you are relatively liberal with things like the Skybox.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Make the changes more major then. Like in Winter have a tree fall down and knock a fence out to reveal a new path. In Fall have a big leaf pile that gives access to and area only jumping classes could get to otherwise. In Summer you could have an area open a door that would be closed.

Basically you gotta be very creative. Not just minor layout changes, but things that open up new paths and heavily alter the layout of the point. You could even make detail changes such as a new building starting construction in the Summer to finally be finished in the Winter.

I don't think it'd be too hard to do, as long as you are relatively liberal with things like the Skybox.

I am going to make the changes rather major but still it may get stale fast. If it works well with the one stage once i have implemented the seasons then it will stay that way.
 

ErickShock

L1: Registered
Aug 23, 2015
20
10
Well, with such major changes I think more than one stage is recommended. Hope that you keep improving your map anyway! This looks very promising!
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
So, I am going to scrap this map in its current state, and make a 3cp a/d map with parts from this included. As: 1. this would get stale with only 1 point no matter how drastic the seasons changes are. 2. if i make it 2 stage it would be a mess. 3. im not really feeling the theme anymore. 4. as (someone) put it 'the winners of the dynamic payload contest were good maps with bits that were dynamic, not giant dynamic maps'. Feel free to pick up the gamemode idea if you want, i shall no longer be using it.