cp_seasons a1a

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cp_seasons a1a

RED invented a time machine, activated by the control point.

Made for the dynamic cp contest

RED engineer has made a time machine that can teleport everyone up to 3 months into the future. Blu wants to stop this and have decided, the best way to stop it is to age it.

1 stage 4cp a/d map where whenever the point is captured, the season changes. Perhaps a tree will fall, or a wall will crack. Or even a giant snow drift will reach the rooftops.

In pre atm, logic is not set up (so the point isnt cappable there is no hud or timer and the paths dont change.

To do list:
-Clip rooftops
-encase map better
-make red base nicer
-add some props (some staircases / things i forgot. E.G red base only has 1 exit, not the 3 it should have).
-add pickups
-fix mid elevators
-get screenies
-stuff n' things

Just wanted to get this out there so i can fix some things you (might) find for a1.
First release
Last update
Attack/Defense CP

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Latest updates

  1. cp_seasons

    possibly finalized seasons. stuff things no-one reads this anyways k,bye.
  2. cp_seasons

    so, winter and spring are kind of implemented. not fully done. Also a bunch of bug fixes and things.
  3. cp_seasons

    Almost a1 Points are working, rooftops are clipped off, pickups were added and everything is good. Only thing not yet implemented are season changes (and any polish whatsoever). Just now realized the file name is cp_seasons_a.bsp so that will...