EDIT: Apparently my entire map is fucked up now. Gives me an EOF error when i try to open it.
EDIT2: The old version of the map with these errors is essentially corrupted, so I'll have to end this topic as inconclusive I guess. Thanks to everyone for their help though.
Recently i added a small section to the second control point of my in-progress map, and suddenly this error pops up.
Having done a bit of research i find that that error is caused by either a solid that is incredibly large, too close to the edge of the grid, or has invalid geometry. I have neither large solids nor any off the grid, and cannot seem to find any invalid geometry.
This is with all visgroups containing non-essential geometry disabled, including displacements. The only ones enabled are nodraw [partial] and sky.
Those coordinates seem invalid, as when i go to them using the View -> Go To Coordinates option all four of my grids go black and become unresponsive until i go back to 0, 0, 0. When I try to use View -> Go To Brush Number on a brush number given by the leak error message, Hammer says the brush doesn't exist.
This is also with the cordon enabled as i had had it set to the area which i was working on.
However, when i disable the cordon, vbsp crashes entirely with no error displayed.
Any ideas, guys?
Thanks very much.
-- Jake
EDIT2: The old version of the map with these errors is essentially corrupted, so I'll have to end this topic as inconclusive I guess. Thanks to everyone for their help though.
Recently i added a small section to the second control point of my in-progress map, and suddenly this error pops up.
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Jake\Documents\source\tf2\maps\cp_moon\cp_moon.vmf"
Valve Software - vbsp.exe (May 15 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Jake\Documents\source\tf2\maps\cp_moon\cp_moon.vmf
Patching WVT material: maps/cp_moon/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65536.000000, 65536.000000, 16376.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65536.000000, 65536.000000, 16376.000000))
WARNING: node without a volume
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65536.000000, 65536.000000, -16376.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (65536.000000, 65536.000000, -16376.000000))
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 0.0 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 165734:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 512.0 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 165734:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 0.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 165734:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 512.0 0.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 165734:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Jake\Documents\source\tf2\maps\cp_moon\cp_moon.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_moon.bsp"
Having done a bit of research i find that that error is caused by either a solid that is incredibly large, too close to the edge of the grid, or has invalid geometry. I have neither large solids nor any off the grid, and cannot seem to find any invalid geometry.
This is with all visgroups containing non-essential geometry disabled, including displacements. The only ones enabled are nodraw [partial] and sky.
Those coordinates seem invalid, as when i go to them using the View -> Go To Coordinates option all four of my grids go black and become unresponsive until i go back to 0, 0, 0. When I try to use View -> Go To Brush Number on a brush number given by the leak error message, Hammer says the brush doesn't exist.
This is also with the cordon enabled as i had had it set to the area which i was working on.
However, when i disable the cordon, vbsp crashes entirely with no error displayed.
Any ideas, guys?
Thanks very much.
-- Jake
Last edited: