pl_hoodoo [Final release]

YM

LVL100 YM
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Dec 5, 2007
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No point, its nothing spectacular, I'm sure he'd agree. Just wanted to get some thanks down on something more permanant than the chat
 

DigitalReaper

L1: Registered
Apr 29, 2008
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> No point, its nothing spectacular, I'm sure he'd agree.
/me agrees, you probably won't even know it's a model when you see it...

> Just wanted to get some thanks down on something more permanant than the chat
Heh, you're welcome. Now hurry up and get the rest of the map detailed, what you have so far is awesome :D
 

YM

LVL100 YM
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Dec 5, 2007
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Summer holidays officially start tuesday afternoon - expect me to be spending long hours working on hoodoo then, out all day tomorrow paintballing, probably spending all sunday recovering from the bruises, half day on both monday and tuesday so I might be able to get some done then but come wednesday it will be all day :D
 

Snipergen

L13: Stunning Member
Nov 16, 2007
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I'm quite unhappy that you don't show your progress often youme, Shmitz, does it (and I consider his map as THE custom tf2map so far), others do it, I do it. And it should be done as often as possible to get comments on them before it is to late.

In other words: Show the damn models.
 

YM

LVL100 YM
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Dec 5, 2007
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You asked for it:
doormodelxf4.jpg

(and don't get in a huff because I don't show updates, I do, there were several screenshots circulated showing stuff inbetween the blocky alpha and the first stage finished, then there was that stage ran on the map lab solid for several days and since then nothing has happened worth noting, just minor tweaks to the first stage mainly)
 

Snipergen

L13: Stunning Member
Nov 16, 2007
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Yea I didn't mean anything with it man, just quite excited because I like the map and how it is going :)
Yea the model does what it has to do, now we know what you were talking about! Btw what was the best and worst thing you did/experienced/ate in Paris?
Huge coke's do they have there right? :p
 

Chilly

L6: Sharp Member
May 3, 2008
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I'm quite unhappy that you don't show your progress often youme, Shmitz, does it (and I consider his map as THE custom tf2map so far), others do it, I do it. And it should be done as often as possible to get comments on them before it is to late.

In other words: Show the damn models.

I know you do excellent modeling and help out other people quite a bit, but your attitude often comes across as really harsh. It's his project and as such it's his to do with as he pleases. Why get pushy over it?

Not trying to start an argument since it's not needed... just posting an observation from seeing you post on various forums since last fall.
 

drp

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Oct 25, 2007
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thats quite the fail door there youme, did a rhino hit it or something.
 

YM

LVL100 YM
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Dec 5, 2007
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All the metal doors like that I've got are damaged in some way or another, just looks a little better than having them end in a straight line.
The only reason that is a model is because it has to dissapear at the start of stage two to allow people to pass through that doorway.

Snipergen have you actually seen the detailed stage yet?
 

Snipergen

L13: Stunning Member
Nov 16, 2007
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I know you do excellent modeling and help out other people quite a bit, but your attitude often comes across as really harsh. It's his project and as such it's his to do with as he pleases. Why get pushy over it?

I agree there Chilly but, as you also have noticed, I mostly comment on the work of guys that actually have potential in their maps, and I know I don't always say good stuff but that's because I really love their work, and I'm always interested.
And sometimes I just write what I think and hit enter way too fast.
And sometimes its a crap map and somebody has to say it.

Good, I don't have to defend myself or make myself more clear, this is how I am and that's it. I help and comment if it's worth it, and when I feel like it, and I don't waste time commenting on maps that nobody will ever play. Rude or not, it's reality. If it sucks it sucks, if it's good, I'm all excited. But I'm repeating myself.

Back on topic, sorry youme for this....

Edit: No I haven't! I still have to hop on the server :(
 

Chilly

L6: Sharp Member
May 3, 2008
326
127
Sorry YouMe, from me as well. One last comment and then I'll let it go. There's a difference between saying "You better change those damn textures or I'll hunt you down" and "You might consider changing those textures since they look bad right now". I'm just saying that you provide excellent feedback on stuff and I think people would accept it much more if it were worded in a non-confrontational way.

By the way... I'd still love to see a a timer-fixed version of shock, and I'm really looking forward to pressure. :)

/end threadjack. Back to lovin' on hoodoo.
 

oxy

L5: Dapper Member
Nov 27, 2007
208
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I love all my fellow tf2 mappers! :woot:


Youme, What is your sketching process for mapping. Do you use pencil paper or google sketch up or anything of the likes?
 

YM

LVL100 YM
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Dec 5, 2007
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straight into hammer, not an ounce of hoodoo has been planned on anything else

actually, since you're about oxy, you couldn't decompile the ammo/health models and stick a few in the back of your ambulence for us? it looks a little bland inside it..
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
The body of a dead heavy and a medic trying to revive him with those electric shock thingys. Clear! BZZT.

No serious, just played the map and.. well.. its brilliant like I expected. Just a bit more breathing because a lot was rock wall to seal the level and I desire some fences with a pretty 3D skybox behind them.
I see this map in an update. That's the best comment you can get from me :p
 

DigitalReaper

L1: Registered
Apr 29, 2008
9
0
You might be able to put models/props_vehicles/mining_cart_supplies002.mdl inside the ambulance but lowered down through it so only the ammo/toolkit are showing.

Oh and I've finished that other model... I'll have to release some of these to the rest of the mapping community... someday :D
 

DigitalReaper

L1: Registered
Apr 29, 2008
9
0
Found a bit of a bug in stage one, you can get stuck in the the one way door leading to the platform overlooking the bridge at the final cap point.

I'm guessing the problem is the way you're activating the door from one side only, as soon as you exit the trigger the door slams shut on you. Try having one trigger on one side to open the door and another covering both sides to close it (both using On???TouchAll).

The door wouldnt open again with me stuck inside it for some reason, had to suicide =/
 
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