You're comparing a small, casual, beta iPhone game to full-priced, complete PC games with dedicated development teams. See the problem?When I think of indie games I'm thinking Magicka, Killing Floor, Amnesia,Torchlight, and Overgrowth. Games that are innovative and trying something new for the heck of it in contrast to the corporate world which just remakes the same game every year.
That's not what I see here, and frankly I'm really getting tired of people riding the indie bandwagon to the bank like this. Sure it fits the literal criteria of an indie game, but what is setting this apart from the other thousands of games out there?
You're supposed to get combos by touching multiple bombs of the same color. If you've ever played a game like Destruct-O-Match, it's like that except the bombs are falling from the sky rather than from the top of the screen. When a bomb lands on a bomb that hasn't yet been tapped, you lose a heart. Once all of the hearts are out, the game ends.From what I'm seeing, not a whole lot really. The video you posted shows the gameplay as yet another simple touch everything game, and then seemingly out of nowhere the player gets a game over?
It really wasn't that hard to figure out.
Sometimes, destroying bombs is more fun than rapidly pressing key combinations to create spells which you combine into more powerful spells with up to 3 friends.If that's all the gameplay your game has to offer that's definitely not going to set your game apart with that.
This is a game that I'd probably get if my iPhone's battery wasn't small enough to make me have to conserve it.