WiP in WiP, post your screenshots!

Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
Last edited:

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
Five-sided snowflakes (all identical, too)? Otherwise, it looks good.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,875
2,990
koth_tachyon_a20000.jpg


koth_tachyon_a20001.jpg


koth_tachyon_a20002.jpg
 

Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616

Ornafulsamee

L1: Registered
Jul 19, 2011
8
8
You should add a wooden shed behind the house :3

If you can make a map that carries this style all the way, ill be impressed :D

Honestly, me too :D

I drawn some pictures of building and I find them very nice and my style is original and works pretty well with the TF2 background.

Now just have to continue my map and finish him, tons of work wait me :D

I won"t add wooden shed behind this house for 2 reasons :
-I already drawn a wooden shed on my second "artworks"
-I want to avoid the repetivity of placing too much the same stuff :)

PS : sry for my english, I'm french :D
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
look at this kid, actually using seba's table model pffhhaha

But yeah, fix yo leak and it will look even more sexy!
 

Ornafulsamee

L1: Registered
Jul 19, 2011
8
8
I've been redoing the final CP for my payload map:
pl_dockyard_a20002.jpg

pl_dockyard_a20003.jpg

pl_dockyard_a20000.jpg


Credit:
War Room Table Prop - Seba
Computer Screen Banks - Void and Rexy

I may darken the room some and add a red spotlight on the laser/computer banks, but I'm not sure. What do you think?

1) no wood plank under rails ?
2) Why there is 20 point_lights per light, delete them)
3) the stair looks like shit on the first picture :/
4) No door frame ?
5) ruins around the breach ?
6) Bad reflections on glasses, maybe change for fence material ?
7) ceiling too dark :)
8) the column at the corner of the 2 glasses doesn't appears on one side.