Well, yeah, since it's a remake of a tfc map it's obvious that there are other versions around.
Mine has an egyptian arabic theme, my point is not to just port the map, but make all the necessary edits to make it fit in the tf2 gameplay
Dont think it works like that?
Maybe we need a sticky WIP for the models section.
But i don't want to start a thread for this...
Worked on this all day, and old idea that I started once and never continued on. Really been wanting to do it so today was the day.
Pretty well aligned, baked...but needs texture details. Less spec. And possibly paintable. Thinking classic copper and Liberty Dyed (the hair will be paintable) for styles.
Probably just call it Liberty Spikes.
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762 tris. (currently 512x512)
Planning on doing the liberty torch next. basically a rift axe skin, lights victim on hit.
This is very much still a WiP Lighting much be fixed, it is a nighttime map (WILL be a nighttime map) It called koth_.... uhm... hum... :bored: Anyways, lighting is not finished at all. Its so bad as of now. Displacements need to be fixed, a lot... Check it out.
http://i56.tinypic.com/htbocw.jpg
http://i55.tinypic.com/2cfoz7p.jpg
http://i54.tinypic.com/2d9cvt4.png
http://i51.tinypic.com/e7dt04.png
http://i52.tinypic.com/wldimt.png
http://i51.tinypic.com/2ynnzfc.png
http://i52.tinypic.com/rbz79w.png
http://i54.tinypic.com/2rcmyrs.png
http://i54.tinypic.com/ravjbk.png
http://i51.tinypic.com/309pt0h.png
My goal for this map was head on action! And I think I rocked it!
This is very much still a WiP Lighting much be fixed, it is a nighttime map (WILL be a nighttime map) It called koth_.... uhm... hum... :bored: Anyways, lighting is not finished at all. Its so bad as of now. Displacements need to be fixed, a lot... Check it out.
-images-
My goal for this map was head on action! And I think I rocked it!