Refining and improving my 72Hrs Map:
Let there be light!
I would rather spend my WiP thread posts on actual WiP things.
Kierenator: I can't say that I've ever seen anyone use the upper areas, except for the last two players alive chasing each other endlessly. I'd say make them more accessible or remove them/block them off.
Mangy suggested reducing the upper areas, so I may try it in a later version. I'm almost ready for a1, so we'll see what happens. Also, what do you guys think about me putting Tyker's Ivy on the walls to break up the monotony?
Looks good, but also very over scaled.
It looks like the buildings might be smaller and the yards larger though, meaning more sightlines andless fun for people other than sniper. Whilst i cant see much of the area, it looks as if second is in a large, empty yard. And granary is fairly large anyway- it remains fun to play on due to good cover placements, something that looks almost missing here.
Yeah, I'm well aware of the lack of cover atm. I'm trying to come up with better alternatives than sticking crates and grey blocks everywhere like you see in Granary
If I can't come up with anything soon I'll just stick some brushes for cover until I can.