Croissant

CP croissant final

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Oh Arnold, you and your odd CP positions. Looks interesting.
 

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
When are you releasing a version of this map? I'd like to check it out but the download link just 404's on me :/

I like the look of those screens, as well.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
I know you like doing interesting things with layouts arnie, but you'll have to explain to me what effect the slanted control point has on gameplay.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
I know you like doing interesting things with layouts arnie, but you'll have to explain to me what effect the slanted control point has on gameplay.

Spam control, using the point as cover, gameplay in general also i think it's visually interesting.

@waxpax I'll try to get a download up when i'm content with the lay-out. I'll let you know when one is available.

The ends do not touch, there's quite a big space between them. Might consider connecting but i'll have to see later on.

I'll be sure to add indicators honey :)
 
Last edited:
Sep 1, 2009
573
323
The spawn exit at middle was to easily campable by me , and I caused much pain to Blob and others :3
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Middle point doesn't feel like a middle point. I don't even really know why that bothers me or even what that means exactly, but I thought I'd mention it.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
The map is really fun, but there is few things that bother me.

- Some of the yards, mainly the one around mid, are really open.
- The huge sightline all the way from start of cliffside route to the second to the second point itself.
- Pushing back to the second from last can be troublesome at times, not sure why, but you should look into it.
- The small health near the curving platform on the way to mid is really hard to pick up sometimes, move it few units away from the cliff.