CP Artpass - DaBeatzProject

Sep 12, 2008
1,272
1,141
Yeahhhh! Updates!

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...lololololoverlookolololo...

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YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Secret pots!

Looking really solid, Do you think you'll get it all done in time?
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
any more of this boohoo anti-confidence and i'll start talking about fish again...
this is your chance of getting into the elitist official guys circle. take it, you tabletennis-tool !

looking mighty cool, everything you post :)
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Love the image with all the Top Secret doors. Simple, yet very effective. I'd be curious to see what it'd look like with a light above each door instead of a light above the columns between the doors though.
 

StuartPB

L1: Registered
Nov 20, 2009
21
10
Love the image with all the Top Secret doors. Simple, yet very effective. I'd be curious to see what it'd look like with a light above each door instead of a light above the columns between the doors though.

Similarly, a little dome light dot above each door (of the "HOT SET" kind) could look cool.

Also, an actual "POT TERCES" door (written forwards) would be a funny easter egg.
 
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Goombac

L4: Comfortable Member
Mar 27, 2010
172
84
As the others said, it'd be nice for one of the doors to have the backwards texture. Like someone put the door on the wrong way.
 
Sep 12, 2008
1,272
1,141
I'll update this 999th post with more progress later on. My 1000th post needs to be special. :D

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Allllllmost there!

Edit1: this is where i'm at right now!

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Edit2 - 21th of Sept.: Started with C but is FAR from finished - this is done in ~3 hours. I AM SO STRESSED! D:

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I'm not really happy with the results so far, but I hope that'll change when I add more fine detailing and fix the various lighting issues.. I'm just showing this to you guys to have a pause and to get some comments ofcourse! Thoughts?

Edit3: 22th of Sept. 18:33: Still working on C. This is going too slow ;_;. Should have started with optimizing and clipping already...

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I NEED TO HURREH! And yeah the deathpit is gone.


Edit3 - 23th Sept. 21:05: Everything is textured and thus "detailed". Now I need to move on and do optimization/cubemaps/entities/sealing/stressing/morestressing/... but not in this order ofcourse. More progress shots here:
http://www.flickr.com/photos/43156288@N05/5014633805/in/set-72157624678951988/ Keep pressing "Next" till you get at the last one.

Also, I'm terribly sorry that C doesn't look better but I just don't have the time to work any more on it. Sorry guys :(
 
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