WiP in WiP, post your screenshots!

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
so i made the tweaks, and its looking better! plus i added some props and stuff.

now should i do these lights? or do some big fluorescent lights.

I still think the wooden supports look out of place. Make the building a different color.

EDIT:

An hour or so of streaming produced this:
mudslide10.png

mudslide11.png

mudslide12.png
 
Last edited:

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Sexy much Josh? ;)
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
eeeee!
6p2qt0.jpg
 

PL-7764

L6: Sharp Member
Aug 4, 2009
376
84
I'm completely re-thinking the spawn exits for Coulee, to reduce the possibility and effectiveness of spawn camping.

kothcouleeb10015.jpg


kothcouleeb10016.jpg


Still some visual kinks to work out, but overall I'm finding that this feels much better than the old setup. :) Definitely an improvement for gameplay.

The RED base facade is also beginning to look a little more complete...

kothcouleeb10017.jpg


kothcouleeb10018.jpg


Still a bit more I want to do before releasing B1, but it's getting there...!
 

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Still a bit more I want to do before releasing B1, but it's getting there...!

Dude, the red base looks like a high security prison, XD which is uber cool ;)
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
pug_wip_09.png


Got the base colors and paint done. I'll add some smaller details next.

I think you'd be ok maybe increasing the brightness on the wood textures so they wouldn't appear as dark. And it might be the render software, but overall it seems a little too dark...I'd suggest fidgeting with the levels setting in photoshop on the ambient occlusion layer so you can make the brights brighter and the darks darker--not much but a little more contrast would help out I think.

And the sooner we can see the phong shading on it the better as well...that would really help to get an overall idea of the look of the object, along with any rim highlights you may include. I think the shape is pretty cool right now, but it sure would help to get a grasp on the colors and the textures by seeing it in the hlmv.
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
Ho hum.

2lwu894.png


s0xw89.png


24nkyfp.png


34zc5et.png
 

NovaSilisko

L42: Life, the Universe and Everything
aa
Feb 3, 2009
502
270
2ztacgn.jpg


You see what I did there?